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Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
A military organization who see themselves as the technological saviors of The Wasteland. They are the descendants of the scientists and soldiers who managed to take refuge during the Great War, the conflict that caused the world to descend into an apocalyptic wasteland.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
A status of decreased cognition caused by a substance such as alcohol.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Bonuses that players can equip to their characters to give special abilities or buffs. They are often progressively unlocked by earning experience points.
Radiation is energy in the form of waves or moving subatomic particles emitted by an atom or other body. Radiation in videogames is typically represented as a field, inside of which units will take damage.
The Vault-Tec Assisted Targeting System (V.A.T.S.) is a modernization of the turn-based combat mechanic seen in previous Fallout games. V.A.T.S. gives the player a strategic advantage, pausing real-time combat in order to target specific body parts.
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