I know why Split/Second is locked at 30 fps.

#1 Posted by GiovanniSantos (5 posts) -

It's made so it'll look like a movie. 
Facepalm.

#2 Posted by Khann (2887 posts) -
@GiovanniSantos said:
" It's made so it'll look like a movie. Facepalm. "
Aren't movies 24FPS?
#3 Posted by Bennyishere (1685 posts) -

What? I'm pretty sure it's just because 30FPS games are easier to make.

#4 Posted by SeriouslyNow (8534 posts) -

It's a timing specific game and there's multiplayer to consider.  It's got little to do with 'making it like a movie'.
 
Pacefalm.

#5 Edited by teh_pwnzorer (1482 posts) -
@GiovanniSantos said:

" It's made so it'll look like a movie. Facepalm. "

Movies are frequently presented at 24fps.  It's at 30fps, because X360/PS3 are aging.  On a PC, it can be 0fps if you get the settings and hardware combination "right."
#6 Posted by Mr_Skeleton (5147 posts) -

I always wondered why movies are in 24fps.

#7 Posted by ectoplasma (981 posts) -

Movies are in 24fps because thats the rate at which your eye cant differentiate singular pictures. Games normally run in fixed 30fps because it grants for an overall smoother experience if otherwise there would be drops in framerate. Especially for a racing game this is key.

#8 Posted by SeriouslyNow (8534 posts) -

Movies are at 24fps because cameras were able to record at 24 frames/sec in the 40s and it was a technical marvel then.  It stuck because there was a whole recording, developing, editing and projection industry built around that standard target.  Movies are not always projected or recorded (and definitely rarely edited) @ 24 frames/second these days as cinemas are no longer celluloid but often digital light projection (DLP) based.

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