@stinky said:
@PureRok said:
That's something I've always hated about racing games. Especially games where different cars are supposed to be faster/slower than each other. What's the point if the AI can just bounce along behind you, and pass you whenever?
because its no fun racing on an empty track which is what happens if there is no rubber banding. you get too far ahead and then you are practically playing alone.
happens in mulitplayer too for the same reason. you need the thrill of needing to stay on edge.
be cool to turn it off though for some races or at least be a mode.
Well, I guess that's you're opinion, but if someone wants a challenge that's what increasing the AI difficulty/turning off car help (Traction control, ABS, etc.) are for. I would prefer that if my car is vastly superior to the other racers to pull far ahead. That's fun to me. The game completely undermining my accomplishments of affording better cars/upgrades is not fun.
I have the same feelings about RPGs that scale the enemy levels. What's the point of allowing me to level up if everything else levels up around me? There isn't one, because it just makes leveling up completely pointless. In some games it actually makes leveling up detrimental. The same is for rubberbanding - getting a faster car just makes the races harder because moving at a higher rate of speed makes handling more difficult, something that the AI has no problem with.
At the very least I should have the option to turn it off, but I don't think it should exist at all. Maybe if it were a BMX racing game or a running racing game it'd make sense, but not in cars or motorcycles.
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