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    Split/Second

    Game » consists of 13 releases. Released May 18, 2010

    Split/Second is an arcade racing game by developer Black Rock Studio. The game takes place in a made-for-TV city designed for destruction.

    Why does Split Second's ending have a semblance of plot?

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    MooseyMcMan

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    Edited By MooseyMcMan

    I was playing Split Second the other day, and after completing the final elite race in Season Mode, I was surprised to see the game attempt some sort of story, and of course it was a twist cliff-hanger ending. 
     
    Now, I don't really mind twist/cliffhanger endings, but why have the end of the game be the only bit with story? Up to that point, the only "story" was the premise for the game (it's a TV show). Why even bother throwing plot in it? Clearly if people played to the end they didn't need to be motivated by story to do so (the game is quite fun).  
     
    Well, I guess that if they're going to be changing something in the eventual sequel, it does help to explain why, but why not just explain it in the sequel? Or perhaps have there be bits of plot throughout the whole game? Why not hint at what happens at the end throughout the game instead of simply throwing it in at the last minute?

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    MooseyMcMan

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    #1  Edited By MooseyMcMan

    I was playing Split Second the other day, and after completing the final elite race in Season Mode, I was surprised to see the game attempt some sort of story, and of course it was a twist cliff-hanger ending. 
     
    Now, I don't really mind twist/cliffhanger endings, but why have the end of the game be the only bit with story? Up to that point, the only "story" was the premise for the game (it's a TV show). Why even bother throwing plot in it? Clearly if people played to the end they didn't need to be motivated by story to do so (the game is quite fun).  
     
    Well, I guess that if they're going to be changing something in the eventual sequel, it does help to explain why, but why not just explain it in the sequel? Or perhaps have there be bits of plot throughout the whole game? Why not hint at what happens at the end throughout the game instead of simply throwing it in at the last minute?

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    eliterequiem

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    #2  Edited By eliterequiem

    i dunno but the sound in the directors voice near the end made me lol very loudly. and i just find myself wondering... Why cant WE drive through that end scene, THAT would be fucking awesome!

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    deactivated-5e49e9175da37

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    After a week of racing, getting that hilarious cliffhanger really left a good taste in my mouth about Split/Second.  "Oh no!  They were taken off the air in '82!" 
     
    Racing isn't something I can do as a full-time video pastime... I have about one or two racing games in me every year.  I'm glad I spent it on Split/Second, and now I'd be interested in picking up the sequel.

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