"The install limit for Spore will be upped to five, from three, and EA promises it is working on a way to deauthorize the game on your machines so you can move your installs between five computers without having to contact customer service, an expensive proposition in places like Australia where the call costs nearly $3 a minute. Talking to MTV Multiplayer, EA claimed that it was rare for gamers to install the game on multiple machines, or almost unheard of for gamers to want to put the game on more than two systems.
Here is a look at the data EA provided, although it stresses that these numbers are a sample and shouldn't be taken as indicative of total sales:
Total activations: 437,138
Users activating on only 1 machine: 86 percent
Users activating on more than 1 machine: 14 percent
User trying to activate on more than 3 machines: 0.4 percent
If this data is to be believed, the newly implemented five-install limit should be more than enough to keep customers happy, along with the to-be-released deauthorization system. Still, the very idea of any kind of limit seems to gall many gamers, who believe this system turns their game purchases into glorified rentals. It's likely these new "loosened" restrictions will be hit with the same vitriol.
EA did confirm one thing to MTV: if the authorization servers are ever taken down, the game won't become useless. "If we were to ever turn off the servers on the game, we would put through a patch before that to basically make the DRM null and void," the company claimed. "We're never walking away from the game and making it into a situation where people aren’t going to be able to play it."
Quite late, indeed, EA. Do you think EA will change their minds about DRM with Command & Conquer: Red Alert 3 now? I am glad that they clarified that if the servers are taken down, they will release a patch, because that would not be very good if someone enjoyed a game so much that they would want to play it years from now and they couldn't.
I however do not agree with this last statement:
After all this madness, one thing is sadly clear: gaming DRM isn't going anywhere. "Without the ability to protect our work from piracy, developers across the entire game industry will eventually stop investing time and money in PC titles," Gibeau stated. The pirates remain in the back of the room, giggling.I think pirates are already laughing because DRM is useless, and you are continuing to counter customers. Will EA ever learn that DRM is pointless? (My opinion: DRM is pointless)