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    Spot Goes to Hollywood

    Game » consists of 8 releases. Released November 1995

    The 7 Up soft drink brand's lil' mascot returns in this isometric sequel to Cool Spot, ready to wreck havoc in stereotypical movie genres.

    Short summary describing this game.

    Credits

    Credits
    • Design
    • Chris Bauer - Additional Design Ideas at Burst for the Sega Saturn version.
    • Chris Harvey - Provided Additional Design Ideas at Burst for the Sega Saturn version.
    • Jared Brinkley - A member of the Design Team at Burst for the Sega Saturn version.
    • Jonathan Williams - Design Team at Burst for the Sega Saturn version (Designed levels and characters using custom ‘map-it’ utility)
    • Julian Rignall - Provided Additional Design Ideas at Burst for the Saturn version. Received a Special Thanks in the Genesis version.
    • Steve Duckworth - From Eurocom Entertainment Software for the Genesis version; worked on Maps and Level Design.
    • Tom Rademacher - A member of the Design Team at Burst for the Sega Saturn version.
    • Production
    • Craig McCoy - From Publisher Virgin Interactive Entertainment for the Genesis version.
    • Gail Hetland - Director of Production for the Sega Saturn version.
    • Grady Hunt - From Publisher Virgin Interactive Entertainment for the Genesis version.
    • Hugh Binns - From Eurocom Entertainment Software for the Genesis version; worked as a Project Manager. Also worked on game Maps and Level Design.
    • Mark W. J. Kelly - Served as Executive Producer and Game Director for the Sega Saturn version at Burst. Also a member of the Programming team and Design Team.
    • Mat Sneap - From Eurocom Entertainment Software for the Genesis version; worked as Project Manager as well as Programming for Maps and Level Design.
    • Mike Merrin - From Publisher Virgin Interactive Entertainment for the Genesis version.
    • Robb Alvey - From Publisher Virgin Interactive Entertainment for the Genesis version.
    • Programming
    • Ashley Finney - From Eurocom Entertainment Software for the Genesis version; provided Additional Programming.
    • Heather Barclay - A member of the Programming team at Burst for the Sega Saturn version.
    • Ian Denny - From Eurocom Entertainment Software for the Genesis version. Also worked on Maps and Level Design
    • Jerod M. Bennett - Member of the Programming Team at Burst for the Sega Saturn version.
    • Kevin Grantham - From Eurocom Entertainment Software for the Genesis version; provided Additional Programming. Also worked on Maps and Level Design.
    • Nick Flemming - From Eurocom Entertainment Software for the Genesis version; worked on the Tools Programming.
    • Steve Bak - From Eurocom Entertainment Software for the Genesis version; provided Additional Programming. Also worked on game Map and Level Design.
    • Stuart Gregg - A member of the Programming team at Burst for the Sega Saturn version.
    • Tim Rogers - From Eurocom Entertainment Software for the Genesis version; provided Additional Programming and Tools Programming. Also worked as Project Manager.
    • Tim Swann - From Eurocom Entertainment Software for the Genesis version.
    • Visual Arts
    • Adrian Mannion - From Eurocom Entertainment Software for the Genesis version; worked on Art and Animation as well as Maps and Level Design.
    • Andy Bee - From Eurocom Entertainment Software for the Genesis version; worked on Art and Animation.
    • Clive Stevenson - From Eurocom Entertainment Software for the Genesis version; worked on Art and Animation.
    • Colin Garrat - From Eurocom Entertainment Software for the Genesis version; worked on Art and Animation as well as the game Maps and Level Design.
    • Jaqueline Corley - A member of the Art Team at Burst for the Sega Saturn version.
    • Jeanne Brinker - A member of the Art Team at Burst for the Sega Saturn version.
    • Jeff Gordon - Provided Video Support at Burst for the Sega Saturn version.
    • Jennifer Terry - A member of the Art Team at Burst for the Sega Saturn version.
    • Lou Chagaris - Provided Video Support at Burst for the Sega Saturn version.
    • Martin McDonald - A member of the Art Team and the Design Team at Burst for the Sega Saturn version.
    • Matt Dixon - From Eurocom Entertainment Software for the Genesis version; worked on Art and Animation.
    • Michael Witt - A member of the Art Team at Burst for the Sega Saturn version.
    • Mila Kelly - A member of the Art Team at Burst for the Sega Saturn version.
    • Molly Talbot - A member of the Art Team at Burst for the Sega Saturn version.
    • Nigel Bentley - From Eurocom Entertainment Software for the Genesis version; provided Additional Art.
    • Patrick Moran - A member of the Art Team at Burst for the Sega Saturn version.
    • Perry Zombolas - A member of the Art Team at Burst for the Sega Saturn version.
    • Pete Lyon - From Eurocom Entertainment Software for the Genesis version; provided Additional Art.
    • Ray Huerta - A member of the Art Team at Burst for the Sega Saturn version.
    • Robb Hart - Director of Video at Burst for the Sega Saturn version.
    • Audio
    • David Fries - Audio Department Coordinator. Also received a Special Thanks in the Genesis version. In the Sega Saturn version at Burst he worked as the Audio Department Coordinator.
    • Joey Kuras - Worked on Additional Sound Design at Burst for the Sega Saturn version.
    • Keith Arem - Director of Audio at Burst for the Sega Saturn version. Also worked on Flick Music and Sound Effects.
    • Mical Pedriana - Worked on Additional Sound Design at Burst for the Sega Saturn version
    • Tommy Tallarico - Music and Sound.
    • Business
    • Eric Lux - Vice President of Production at Virgin Interactive Entertainment for the Genesis version.
    • Jane Gilbertson - Director of Marketing for the Sega Saturn version.
    • Lisa Marcinko - Editorial Manager for the Sega Saturn version.
    • Matt Muench - Analyst at Virgin Interactive Entertainment for the Genesis version.
    • Nancy Feiner - Product Manager for the Sega Saturn.
    • Paul Shoener - Analyst at Virgin Interactive Entertainment for the Genesis version. Also served as a member of the Quality Assurance team for the Sega Saturn version.
    • Russell Kelban - Vice President of Marketing for the Sega Saturn version.
    • Stacey Mendoza - Group Head at Virgin Interactive Entertainment for the Genesis version. Also served as Quality assurance Supervisor for the Sega Saturn version.
    • Quality Assurance
    • Brian Wagner - Analyst at Virgin Interactive Entertainment for the Genesis version.
    • Chris McFarland - Quality Assurance Administrative and Planning Analyst for the Sega Saturn version.
    • Chris Nelsen - A member of the Quality Assurance team for the Sega Saturn version.
    • David Johnson - Analyst at Virgin Interactive Entertainment for the Genesis version. Also served as a member of the Quality Assurance team for the Sega Saturn version.
    • David Maxey - Quality Assurance Manager at Virgin Interactive Entertainment for the Genesis version. Quality Assurance Director for the Sega Saturn version.
    • Glenn Burtis - A member of the Quality Assurance Team (Lead Analyst) for the Sega Saturn version.
    • Gordon L. Madison Jr. - Lead Analyst at Virgin Interactive Entertainment for the Genesis version. Also served as a member of the Quality Assurance team for the Sega Saturn version.
    • Greg Corzine - A member of the Quality Assurance team for the Sega Saturn version.
    • Jason Lewis - A member of the Quality Assurance team for the Sega Saturn version.
    • Jeff Rice - Analyst at Virgin Interactive Entertainment for the Genesis version.
    • Kevin Holt - Tester from Eurocom Entertainment Software for the Genesis version.
    • Libby Whitham - Tester from Eurocom Entertainment Software for the Genesis version.
    • Mitch Feldman - Analyst at Virgin Interactive Entertainment for the Genesis version.
    • Nick Camerota - A member of the Quality Assurance team for the Sega Saturn version.
    • Paul Moore - Quality Assurance Technical Specialist for the Sega Saturn version.
    • Richard Moody - Tester from Eurocom Entertainment Software for the Genesis version.
    • Rob Smith - A member of the Quality Assurance team for the Sega Saturn version.
    • Robert Dearborn - Analyst at Virgin Interactive Entertainment for the Genesis version. Also a member of the Quality Assurance team for the Sega Saturn version.
    • Stuart Roch - A member of the Quality Assurance team for the Sega Saturn version.
    • Victor Rodriguez - Analyst at Virgin Interactive Entertainment for the Genesis version.
    • Thanks
    • David Looker - Special Thanks.
    • David Perry - Special Thanks.
    • David Pridmore - Special Thanks.
    • Kenneth S. Rosman - Special Thanks.
    • Mark Hetherington - Special Thanks.
    • Martin Alper - Special Thanks.
    • Neil Baldwin - Genesis special thanks (Developed by Eurocom Entertainment Software)
    • Neil Young - Special Thanks.
    • Nicholas A. Jones - Special Thanks.
    • Paul Bates - Special Thanks.
    • Richard Alton - Special Thanks.
    • Robert Watkins - Special Thanks.
    • Stuart Johnson - Special Thanks.

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