No recent wiki edits to this page.

Sprinting in games is the movement upgrade to the standard run.  While running usually requires a simple push of the analog stick  or directional pad to its furthest radius in order to execute, sprinting usually requires an additional buttton press to initiate.  Sprinting is usually characterized by its fast movement speed at the cost of finesse moving, often causing a wider turning radius, not to mention many games add a moment of fatigue which can slow down or immobilize the player following a long period of sprinting.  This provides a crucial amount of strategy and trade-offs when a player decides to sprint.
Although sprinting is often limited to a short period of time, some games allow for indefinite sprinting (Super Mario Bros., Spider Man 2), some games have exploits that allow you to sprint indefinitely where otherwise it would be impossible.  A prime example of this is the Grand Theft Auto franchise where holding a button allows for sprinting, but if one taps the button repeatedly instead of holding it allows for the player to sprint essentially forever without feeling the normal fatigue effects implemented.
Sprinting is not to be confused with another video game maneuver, Dashing, which usually only allows for a small burst of speed forward, and can be executed repeatedly in quick succession.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.