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Game » consists of 3 releases. Released Aug 31, 2004
Betrayal is when a person breaks the trust and faith that others have placed in them.
Games featuring quotations on their cover, often from well-known game publications that place the game in a positive light.
Camouflage is a means of staying hidden by altering the texture and/or pattern of a person, animal or object to conceal them against their environment. Camouflage can be found naturally in plants and animals, and it is commonly used by militaries to assist in covert operations.
Counter-terrorists fight terrorists wherever they are found. These professional soldiers are highly disciplined and skilled in their profession.
The act of dressing in clothing generally associated with the opposite sex, often employed in video games for comic effect or for sexual excitement.
A non-interactive sequence within a game most often used for plot advancement.
An organism consisting of both natural and artificial systems.
Deadly Gas is used in many games as an obstacle and usually causes the player's health to degenerate over time.
When developers and publishers can't resist putting themselves in their games, either in the title or actually within the game itself.
Generally used to fool other characters or parties into thinking you're one of them or belong there for purposes of deception, spying, or accessing data.
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
NPCs in many games who serve no purpose but to die, sometimes in vast numbers or sometimes alone in a dramatic fashion. They often lack names and aren't valuable to the story in any way.
A scripted sequence or even an entire level where the player character is falling from a great height. Gameplay typically includes avoiding debris or battling enemies (or sometimes both).
This concept is for games where at least one of the main characters is female.
The last boss you face in a game, usually representing the final climax of the game.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A Human Shield is a form of cover in which a player uses a body to absorb damage like that of a shield. It's usually found in first and third-person shooters.
The action of crossing a ledge, often this requires careful sidestepping.
A movie reference in a game, is where a game references a film. This can be done in many different ways.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Whether it's taking pictures of things for points or as part of a journal, photography is playing an ever increasing role in many of today's video games.
Rappelling is the act of going down a cliff side or vertical surface with aid from a rope. The rope is attached at the top of the surface and to the climber's body
Characters that are designed to be scantily-clad.
A gesture used to express indifference or resignation. Not that it matters to you, or anything...
Spies are the masters of espionage. They're also (usually) quite adept at the art of stealth, disguise, and assassination.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Whether it has voice over or not, text bubbles are a way of reading the dialog that a character on screen is saying and or thinking.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
In order to circumvent various obstacles, some protagonists must travel through ventilation systems.
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