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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
PSone Classics are titles that were initially released for the original PlayStation, and re-released digitally for later PlayStation hardware.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Classes are different archetypes and playstyles that players can choose to play their game with.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
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