Been getting back into SSX the last couple of days. What stood out to me most was, how many tracks feel half assed. Like something that's not been professionally designed and playtested and polished. Barely modified randomly generated tracks. Most productions mock up a tonne of levels for their game, and cut everything that's not living up to 'their' standard, and only produce in earnest the best concepts. A shit level in SSX is simply labeled a 'Survival Level' or something.
As a semi-compulsive somewhat-completionist, when I get hung up on doing something unfun in SSX, it can be hours spent on crap filler content. The dillution of quality content and game experience is sad. I'd rather spend 5 times more time on brilliant tracks like Serenity and Bulldog, than waste time on butt-fuggly and unpolished turds as found on many a mountain range all around the globe.
A lot less crap and some more gold nuggets, that'd be awesome. If only I knew good tracks from bad ones by their names. Too often I spend big coin on some global event, just to find out that it's a shit track and I don't really enjoy my stay there. Haven't quite learned the names of the 50+ tracks to know which ones are fun to play on the different types of events - respectively which ones are completely unfun, unpolished turds.
SSX has A LOT of content. Much of which is brilliant. If you'd cut out all the crap, that'd make SSX consistently brillant, rather than flaky (but still good). I really hate that it's up to me to make it so. Why do I have to sift through a tonne of crap to find the (plentyful) nuggets of brilliance I enjoy so much? Isn't that the gaming industy professional's job?
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