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Game » consists of 5 releases. Released Feb 08, 2011
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Double Fine's internal two week prototyping game jam. A number of titles created through this prototyping process have gone on to become full game releases.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
An immature childish person. It wears diapers and whines a lot, much like old folks. Babies are considered cute by most people.
A large omnivorous mammal that can be white, brown, or black. Despite their ferociousness, they are also associated with being soft and cuddly, as in teddy bears. Bears are also known to eat stairs. Scientists say that because "bears eat stairs" rhymes the bears are naturally inclined to do so.
Special ability of some dolls.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
A path that is displayed on screen to help guide the player to certain objectives.
The Buddha Engine is an in-house engine used to power many of the recent Double Fine games.
In the Triple-Decker Tank Engine, there is candy everywhere
A professional cook. Chefs are often overworked and very sensitive about their cuisine.
Child labor is seen as an exploitative practice in commerce and industry, involving children and adolescents who are pressured into employment. While almost no game would ever endorse the practice, it can occasionally be portrayed as an element of the historical and societal world the game is set in.
Attitudes towards the Clown vary from person to person. Some find entertainment and humor, others feel really creeped out by their overly flamboyant nature. Ultimately, games tend to take the path of a more horrific presentation to stimulate the atmosphere of a particular setting.
Games that numerically track the player's progress towards completion of a specific goal, single level, or the entire game.
A page devoted to cataloguing and explaining appearances and the use of concept art in games.
These games let players see the credits without needing to play the game first.
When characters shed tears - often due to extreme sadness.
A non-interactive sequence within a game most often used for plot advancement.
Dancing is the movement of a body, usually rhythmic and to some kind of music. A lot of times, it happens between two people and may be romantic.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
It's all in the family.
Xbox Live Arcade and PSN only.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
Mustaches are often found on the evil villain of cartoons to let the audience know just how evil they are, or used in parody of them.
A main menu background that changes scenery as the game progresses.
Advertisements sometimes appear in game as a spoof on real-life advertisements, or to further envelope the player in the video game world.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Someone who fights fire.
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