Official U.S. PlayStation Magazine Issue 36
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A status of decreased cognition caused by a substance such as alcohol.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
A gameplay mechanic allowing players to store their items and freely carry them around.
A game mechanic where the player's possessions occupy a certain amount of space on a matrix; inventory items can be manually manipulated to fit within the grid.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Leaning is a concept that allows a character to angle their body. Often used to look around corners. Primarily found in First Person Shooters.
One of the smaller innovations in the gaming industry was making the player's targeting reticle change colours depending on the situation.
Entering in-game menus like quest logs or inventories does not pause the gameplay.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
The ability to influence and control the thoughts of others.
Oftentimes developers will release the tools they used to create a title to the fans that play it. This Mod Support allows normal gamers to re-define their gaming experience and share their work with the public, promoting creativity and community.
When monsters in a game can turn on each other after an accidental injury and fight to the death instead of focusing on the player, or when some of the player's enemies also hate each other, and will attack each other on sight.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Penalties to movement speed. How far/fast the player can walk. This may depend upon difficult terrain and what type of gear is being carried.
PC games that support the use of two or more monitors.
The presence of different kinds of ammunition that pose advantages depending on situational needs. They vary on a per-game basis, but popular types include incendiary and armor-piercing.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Genetically evolved humans, animals or aliens.
Normal mapping is an integral part in making believable visuals. Using advanced surface information in conjunction with light information, an artist is able to define an incredible amount of detail on any low polygon model.
Radioactive particles in the air released by a nuclear explosion.
OnLive was a cloud gaming service offering video game streaming through a user's computer, smartphone, or TV.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Games that have had an Original Soundtrack album released.
Overpressure or "plus P" ammunition is an offshoot of the Magnum concept, wherein standard cartridges are overloaded to make them more powerful without requiring specialized weapon designs. Plus P will upgrade the stopping power and penetrating power of a firearm, as long as it's strong enough to handle the load.
Similar to parallax scrolling, parallax mapping shows the illusion of depth in a texture.
Physics play an important part in this game in solving puzzles and/or combat. Notable examples include the Gravity Gun from Half-Life 2, and the Force Powers from Star Wars: Force Unleashed.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
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