Star Citizen Anniversary Livestream

#1 Edited by selbie (1969 posts) -

Direct link if the video doesn't work:

http://www.twitch.tv/roberts_space_ind_ch_1/b/488909647

(DFM footage starts around the 1:19:00 mark)

The game looks so damn amazing in motion even in such a pre-alpha state, and the detailed damage modeling is mind-blowing.

A new patch to the hangar module has also added some new features like the Cutlass ship and an updated model of the Avenger ship, plus a few other extras like new fish to add to the tank etc.

#2 Posted by selbie (1969 posts) -

The Dogfight Module approaches....Chris don't give a F**** about facebook

#3 Edited by Tajasaurus (977 posts) -

is star citizen even real?

#4 Edited by selbie (1969 posts) -

Looks real enough to me :)

They've been fighting tooth and nail to get this thing ready for the PAX demo.

#5 Posted by Korwin (3029 posts) -

That demo was so deliciously Alpha, watching Chris drunkenly swear at the crashes on stage was amusing. The promise of this game is well... everything I ever wanted in a game, hopefully the absurd amount of money I put into backing it pays off.

Online
#6 Edited by ColonelRick (110 posts) -

They need to work on their live events. This was especially rough, but apparently the game is up and working on demo booths now. I'v seen some videos of it at the Logitech stand, and people seemed to be actually dogfighting.

#7 Posted by me3639 (1849 posts) -

Look, the game looks great but after buying Strike Vector (sale) this weekend on Steam there better be a whole lot more than just dogfighting with 40 million backing it up. I actually think they are biting off more than they can chew. It would have been better to build the basic foundation and then expand out into the universe. They could have released that current build with full oculus support as is dog fighting game on Steam for $20 and sold a million copies in less than a week. I hope they succeed, because if not, with the support and coverage it has received, it will make the Mass Effect ending hate look like a Nintendo review.

Also, after watching the demo i will never attend a VG event or show....ever.

#8 Posted by Bollard (5851 posts) -

@me3639 said:

Look, the game looks great but after buying Strike Vector (sale) this weekend on Steam there better be a whole lot more than just dogfighting with 40 million backing it up. I actually think they are biting off more than they can chew. It would have been better to build the basic foundation and then expand out into the universe. They could have released that current build with full oculus support as is dog fighting game on Steam for $20 and sold a million copies in less than a week. I hope they succeed, because if not, with the support and coverage it has received, it will make the Mass Effect ending hate look like a Nintendo review.

This is pretty much the exact strategy that Infinity: Quest for Earth is taking. They're going to do a Kickstarter for a combat only game before they work towards a galaxy spanning MMO. Plus they have a far more impressive engine.

#9 Posted by Grimhild (722 posts) -

Chris discussing the FPS elements at PAX East 14

#10 Posted by selbie (1969 posts) -

Slightly less buggy official reveal...

#11 Posted by tourgen (4542 posts) -

Ugggh. I just want a release date.

#12 Posted by MannyMAR (521 posts) -

Dat helmet, though... *insert RichBoyDatAss.jpg*

I know most people who put money down are looking forward to the multiplayer 'verse experience. Honestly though I put my money down more for the Squadron 42 campaign, which seems like it might be Wing Commandery in the right kind of way.

@tourgen said:

Ugggh. I just want a release date.

Me too duder, me too.

#13 Edited by MonkeyKing1969 (3030 posts) -

I'm looking forward to both single and multiplayer. Does anyone know what they cost structure will be? What sorts of monthly, yearly fees are too be expected?

#14 Posted by TheLegendOfMart (258 posts) -
#15 Edited by selbie (1969 posts) -

They've finally put up the livestream for Citizen Con this year. Plenty of great stuff coming up.

#16 Posted by bartok (2582 posts) -

The game isn't fucking out and it's having anniversaries and conventions? I'm sorry but that is disgusting.

#17 Edited by Rowr (5824 posts) -
@bartok said:

The game isn't fucking out and it's having anniversaries and conventions? I'm sorry but that is disgusting.

A LOT of people backed this game.

What better way to keep them up to date on the development of the game.

#19 Posted by Korwin (3029 posts) -

@bartok said:

The game isn't fucking out and it's having anniversaries and conventions? I'm sorry but that is disgusting.

Part of the crowd funding model is keeping the community active, large and engaged. There is nothing wrong with holding these events to update people on whats happening and give a little something back to the fans as it only helps to keep buzz high.

Online
#20 Posted by MonkeyKing1969 (3030 posts) -

Oh, man I have a gaming PC now....this is on the list of things I might really jump into.

#21 Posted by bartok (2582 posts) -

I don't want to be a dick but if I come off as one I apologize in advance. Anyway here goes - People have literally contributed up to tens of thousands of dollars on the belief that is going to be the greatest gaming experience of all times. That is a lot of hype to live up to and no matter how good Star Citizen is or isn't people are going to be disappointed. I've read many a different thread of people having already set up guilds, planned out their course of action once they start playing, and talking about how they emptied out their savings (or in one sad case emptied their 401k) to support this game. I get being excited about the announcement or wanting to help out an Indie developer but the way Star Citizen is still pumping people for money feels exploitative and wrong. At some point people have to stop and wonder where all this money is going and if any game(regardless of quality) is worth hundreds upon thousands of your hard earned dollars.

Maybe it's me but I think crowd funding should only be used for smaller projects like under $500k. Once you get past that you are getting into territory where people should have financial stakes in the product like an actual investor.

#22 Posted by TheHT (11786 posts) -

@bartok: I'm incredibly curious to see what the hell this thing ends up being, purely because of the absurd amount of funding it's gotten.

It feels like such a bizarre outlier in the whole crowd-funding boom.

#23 Posted by selbie (1969 posts) -

The most bizarre thing is the fervour around ship ownership as Patrick's worth reading article he linked to showed. CIG have constantly stated that Lifetime Insurance is a very small difference to non-LTI but I suppose any difference in value generates demand. I really do envy the high-income members who casually drop thousands on ships like it was spare change.

#24 Posted by bartok (2582 posts) -

@selbie said:

The most bizarre thing is the fervour around ship ownership as Patrick's worth reading article he linked to showed. CIG have constantly stated that Lifetime Insurance is a very small difference to non-LTI but I suppose any difference in value generates demand. I really do envy the high-income members who casually drop thousands on ships like it was spare change.

Going to ask some silly questions - Everything I've read about the game is people swearing that it isn't "pay 2 win", so why the expensive ships? Will there be resentment for people who didn't fund a red cent and just wait for the game to be released before buying it? Finally is there an actual concrete release date for this game?

#25 Edited by selbie (1969 posts) -

@bartok said:

@selbie said:

The most bizarre thing is the fervour around ship ownership as Patrick's worth reading article he linked to showed. CIG have constantly stated that Lifetime Insurance is a very small difference to non-LTI but I suppose any difference in value generates demand. I really do envy the high-income members who casually drop thousands on ships like it was spare change.

Going to ask some silly questions - Everything I've read about the game is people swearing that it isn't "pay 2 win", so why the expensive ships? Will there be resentment for people who didn't fund a red cent and just wait for the game to be released before buying it? Finally is there an actual concrete release date for this game?

No release date, aside from 2016. It's too early in development.

From what I've read people saying on the forums, the ships are to:

a) Help fund development and increase the funding tally

b) Get the ships they want early due to busy life commitments

c) Resell as easy credits in the early persistent universe.

Yes there will be people annoyed because they think they are special snowflakes riding limited edition space unicorns, but that's their own fault.

As for the Pay 2 Win perception, we can only hope they don't go down that rabbit hole. The game is skill based so there is a good chance it won't be as bad as some think. Judging by the way people drop thousands on anything over there, all they have to do is release cosmetic items and people will buy it.

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