Star Citizen End of Year Livestream & DFM

#1 Posted by selbie (1876 posts) -

Direct link if the video doesn't work:

http://www.twitch.tv/roberts_space_ind_ch_1/b/488909647

(DFM footage starts around the 1:19:00 mark)

The game looks so damn amazing in motion even in such a pre-alpha state, and the detailed damage modeling is mind-blowing.

A new patch to the hangar module has also added some new features like the Cutlass ship and an updated model of the Avenger ship, plus a few other extras like new fish to add to the tank etc.

#2 Posted by selbie (1876 posts) -

The Dogfight Module approaches....Chris don't give a F**** about facebook

#3 Edited by Tajasaurus (821 posts) -

is star citizen even real?

#4 Edited by selbie (1876 posts) -

Looks real enough to me :)

They've been fighting tooth and nail to get this thing ready for the PAX demo.

#5 Posted by Korwin (2836 posts) -

That demo was so deliciously Alpha, watching Chris drunkenly swear at the crashes on stage was amusing. The promise of this game is well... everything I ever wanted in a game, hopefully the absurd amount of money I put into backing it pays off.

#6 Edited by ColonelRick (114 posts) -

They need to work on their live events. This was especially rough, but apparently the game is up and working on demo booths now. I'v seen some videos of it at the Logitech stand, and people seemed to be actually dogfighting.

#7 Posted by me3639 (1747 posts) -

Look, the game looks great but after buying Strike Vector (sale) this weekend on Steam there better be a whole lot more than just dogfighting with 40 million backing it up. I actually think they are biting off more than they can chew. It would have been better to build the basic foundation and then expand out into the universe. They could have released that current build with full oculus support as is dog fighting game on Steam for $20 and sold a million copies in less than a week. I hope they succeed, because if not, with the support and coverage it has received, it will make the Mass Effect ending hate look like a Nintendo review.

Also, after watching the demo i will never attend a VG event or show....ever.

#8 Posted by Bollard (5394 posts) -

@me3639 said:

Look, the game looks great but after buying Strike Vector (sale) this weekend on Steam there better be a whole lot more than just dogfighting with 40 million backing it up. I actually think they are biting off more than they can chew. It would have been better to build the basic foundation and then expand out into the universe. They could have released that current build with full oculus support as is dog fighting game on Steam for $20 and sold a million copies in less than a week. I hope they succeed, because if not, with the support and coverage it has received, it will make the Mass Effect ending hate look like a Nintendo review.

This is pretty much the exact strategy that Infinity: Quest for Earth is taking. They're going to do a Kickstarter for a combat only game before they work towards a galaxy spanning MMO. Plus they have a far more impressive engine.

#9 Posted by Grimhild (723 posts) -

Chris discussing the FPS elements at PAX East 14

#10 Posted by selbie (1876 posts) -

Slightly less buggy official reveal...

#11 Posted by tourgen (4459 posts) -

Ugggh. I just want a release date.

Online
#12 Posted by MannyMAR (424 posts) -

Dat helmet, though... *insert RichBoyDatAss.jpg*

I know most people who put money down are looking forward to the multiplayer 'verse experience. Honestly though I put my money down more for the Squadron 42 campaign, which seems like it might be Wing Commandery in the right kind of way.

@tourgen said:

Ugggh. I just want a release date.

Me too duder, me too.

#13 Edited by MonkeyKing1969 (2662 posts) -

I'm looking forward to both single and multiplayer. Does anyone know what they cost structure will be? What sorts of monthly, yearly fees are too be expected?

#14 Posted by TheLegendOfMart (243 posts) -

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