Why they are they previewing it with a console controler?

#1 Posted by asantosbr (128 posts) -

As a huge fan of Wing Commander, Priviteer and X-Wing series. I am really excited about this game, I will definettly sponsor it in KickStarter (my first time ever). But if the whole appeal of the game is catter to that High end PC Space Sim fan crowd, that has been neglectec for several years, why, god, why, did they had to preview it on their promotion and kickstarter video with a Video Game controller? If they just wanted to show the ship models and environment stuff, ahy not just use a mouse? And if they want toshow gameplay why not use a HOTAS device? That would show their commitment to the demographics they are aiming to, not not look like a bait and switch expeculation.

#2 Posted by Bell_End (1208 posts) -

i know. i was so angry when i saw this i spat on the ground and kicked my cat. fucking video game controller indeed.

#3 Posted by fox01313 (5072 posts) -

Once it's built they can always put in the options for HOTAS or other things. Considering how many people are familiar with pc/ps3/360 game controllers it just means that more people will be hooked into the game after playing it with a controller they know & the people who have a flight stick setup can change the options.

#4 Posted by SlashDance (1814 posts) -

Who plays a flight sim with a mouse ? Are you nuts ?

A controller is a completely viable option in conjunction with a keyboard, no matter how complex the game is. The best way to play will probably be with a good flight stick, and they did show one in one of their videos. So I see no problem here.

#5 Posted by Zaccheus (1793 posts) -

This is a weird complaint. Did a "Video Game controller" murder your mother or what's the deal here?

#6 Posted by Ghost_Cat (1433 posts) -

I had this same opinion as was shared on the previous bombcast: the control was probably for basic flight and fight operations, while the more complex buttons and such were reserved for the keyboard. To me, there is nothing wrong with that.

#7 Posted by 42manZ (105 posts) -

The first time I played TIE Fighter was with a game controller and it was still a great game. A controller does not make the game. I personally will probably play Star Citizen with a Joystick, but I doubt that most people will. Also, they're probably still at a relatively early stage of development. It's probably easier to program with one control scheme in mind and then accommodate the other forms later. Considering that there are a wider range of Joysticks it's hard to think that it would somehow be easier than programing for a standardized control scheme.

Also, yeah, playing a flight sim with a mouse is totally whack.

#8 Posted by Funkydupe (3316 posts) -

The game is supposedly going to support all kinds of controllers on release so I guess that's one way of showing it off. He has a proper flight stick sitting next to him in a video also.

#9 Edited by asantosbr (128 posts) -

SlashDance: Who plays a flight sim with a mouse ? Are you nuts ?

I never said that they should play with a mouse, I said to show the models like in the CAD application or whatever tool they use.

But back to your comment, I think playing a Flight Sim with a mouse is nuts, but some people thought it was a good idea, remember this?

http://www.gamespot.com/freelancer/reviews/freelancer-review-2912041/

Zaccheus: This is a weird complaint. Did a "Video Game controller" murder your mother or what's the deal here? I have nothing against Console Controller I love using it for certain games, but nor for Flight Sim or Space Sim, they just undermine their whole KickStarter desciption by showing the preview video with a Video Game Controller.

#10 Posted by EchoEcho (825 posts) -

How does using a controller in the video undermine the Kickstarter description? If they say it will support HOTAS, what difference does it make if they use an Xbox controller in the video? Either take them at their word or don't -- but if someone is so paranoid that they can't even trust them on that point, then they probably wouldn't be going anywhere near something like Kickstarter anyway.

#11 Posted by pyrodactyl (2007 posts) -

You can't make back your 15+ million$ budget only selling to crazy people.

#12 Posted by Vao (328 posts) -

"Omg, the games going to fail because an early alpha build of the game is being played with a 360 controller, if he was even playing the game at the time. " /sarcastic

of everything to bitch about there has to be something else, maybe the 2014 timeframe?

#13 Posted by Brodehouse (9949 posts) -

Using a controller (something all PC game enthusiasts have) is betraying the PC enthusiasts.

Sure.

#14 Posted by JZ (2125 posts) -

Get over your stupid elitism.

#15 Posted by adam1808 (1487 posts) -

Because videogames.

A flight stick is a more complicated controller, you can't play those types of games without analogue control.

#16 Posted by kashif1 (1428 posts) -

Possibly because its easy to play with a controller while not blocking the screen? Also possibly for personal preference.

#17 Posted by thebatmobile (981 posts) -

Hey, look everybody, it's an angry person on the internet with no actual basis for his argument but only wants to antagonize people.

Never seen that before.

#18 Posted by Mnemoidian (955 posts) -

It's probably a clever marketing.

If you show a gamepad, it'll look "approachable" for the common gamer. If you show a HOTAS, it's a huge investment.

He talks about supporting HOTAS, rudders, Oculus Rift, etc, so don't worry about it, so don't worry about it?

#19 Posted by Rohok (554 posts) -

Yeah everything is supported. I love playing super complex and detailed games but the only thing I have to play flightsims is my 360 controller. You can play DCS with that shit, lol.

#20 Posted by BirdkeeperDan (400 posts) -

Cause mice don't work well for space sim combat and almost no one has flight sticks anymore.

#21 Posted by Ravenlight (8040 posts) -

Says the guy with the green name.

#22 Posted by Death_Unicorn (2838 posts) -

Man, GiantBomb is so hostile nowadays...

#23 Posted by M_Shini (551 posts) -

I imagine Hotas support has not been built in yet and is probably much more complex to build in than a Xbox controller, game aint due till 2014 so makes sense. Also i bet it works pretty decent, game pads for pc aint no bad thing ever as an option.

#24 Posted by Sackmanjones (4699 posts) -
@Zaccheus

This is a weird complaint. Did a "Video Game controller" murder your mother or what's the deal here?

I had just managed to block that out of my mind... What an awful night...

YOUR WORDS ARE WEAPONS SIR!
#25 Posted by warxsnake (2650 posts) -

its easy to setup for Chris Robert's keynote instead of building a 747 cockpit on stage with working gauges and joysticks just to show a 5 minute gameplay section with not much interactivity.  
 
End of story. 

#26 Posted by Wes899 (2113 posts) -

I thought the bro said he uses that because that's what he was most comfortable with.

#27 Edited by Bourbon_Warrior (4523 posts) -

Because flying with a KB\M is clumsy, you get more natural movement with a 360 controller. I always switch to controller when playing BF3 on PC when I get a Jet or Heli. KB\M are only good for top down view games and FPS multiplayer shooters, everything else is better with a controller.

#28 Posted by SeanFoster (868 posts) -

More people have access to a gamepad they can hook up to their PC than a flightstick.

#29 Posted by BraveToaster (12590 posts) -

Because they probably they want more people to buy/play the game.

#30 Posted by Funkydupe (3316 posts) -
#31 Posted by pornstorestiffi (4912 posts) -

I just wanted to stop by and leave this comment. Thats it, see ya.

#32 Posted by AngeTheDude (671 posts) -

@BraveToaster said:

Because they probably they want more people to buy/play the game.

Exactly. Knowing who is making this, it will probably work great with a KBM, or a controller, or whatever else they want it to work with. I don't understand why some people wouldn't want more people to play and enjoy the games they like.

#33 Posted by selbie (1899 posts) -

Joystick, gamepad, mouse, keyboard are all supported.

We’ve all got our preferences, so why be forced to choose?

From the Kickstarter page

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