The Star Defense wiki last edited by frobie on 03/03/13 07:29PM View full history

Overview

Star Defense was released in 2009 by ngmoco after being jointly developed by ngmoco and Rough Cookie. The game innovates on the standard tower defense formula by creating small spherical (and sometimes cubical) worlds in space that require defense. These planets have set paths that enemies follow, but really change up standard twoer defense gameplay by having the path wind around the entire surface of the planet.
 

Gameplay

The game is very similar to most tower defense games and involves waves of enemies that must be destroyed by towers which can be placed strategically along a path that the spawned enemies will follow to their goal which is the player's base that is protected by a shield wall. Towers can be upgraded up to three times to increase their range, damage output and general capacity. Waves are timed, but can be launched ahead of schedule by tapping on the screen. The entire world is rotated by swiping across the screen while two fingers can be used to spin the view of the world in different directions and to zoom in and out on the playing field.
 

Tower Types

NameEffect
 Gauss Cannon ($25)
 Standard bullet damage
 Neo-Plasma Blaster ($60)
 Persistent fire damage
 DX-3 Cannon ($75)
 Slow effect
 Phase Coil
 Electrical damage field
 Quantum Launcher
 Stronger bullet damage

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