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Game » consists of 6 releases. Released Sep 23, 2002
3D Platformers are games where movement, traversal and mainly jumping is the core of the gameplay. They are a tridimensional equivalent of 2D platformer one of the most popular video game genres in the third and fourth generation of video game consoles.
A foreign language natively spoken by extraterrestrial biengs from another planet or galaxy
Games that have animals (except humans) as the main character. The character must be playable.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
When platform companies got the idea of selling their product in a colorful box they have included artwork and screenshots of various games that can be played on the platform.
Levels that progress forward by themselves at a fixed rate.
A barrel roll is a maneuver in which an object makes a complete rotation on its longitudinal axis while following a helical path, approximately maintaining its original direction.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Andross is the boss
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
Humanoids with canine characteristics.
While modern chemistry defines 118 atomic elements, video games more often deal with classical elements as described in ancient philosophy, mainly fire, water, earth, and air. In many games, each element is stronger against certain elements, but weaker against others.
The concept of requiring the player to collect large amounts of multiple tokens to progress in the game, learn new abilities, unlock secrets or optional content, etc. It was often implemented in the early platformers of the N64 & Playstation era.
A non-interactive sequence within a game most often used for plot advancement.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
Environments cycle between day and night, often with effects on other aspects of the game.
These prehistoric behemoths cause chaos amongst many. Unfortunately, they are extinct.
The 2000 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 11-13.
The 2001 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 17-19.
The 2002 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 22-24.
Why are bad guys on so many game covers? Perhaps the developers secretly think they're cooler than the good guys.
You may think you know who you are playing as, but do you?
A fictional language and/or script created exclusively for the world in which a game is set, such as Tolkien's Elvish or the language of the Talan in Outcast.
The last boss you face in a game, usually representing the final climax of the game.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
Foxes are wolf-like mammals, many having red fur. They are thought of as tricksters, underdogs, or for women, if you're foxy, then you're sexy.
A frog is a small and usually green amphibian that can swim, hop, and ribbit. Sadly, most of them aren't princes.
In some video games, when some characters talk, what they say has absolutely no meaning, at least to the player. Whether it has any meaning to the character speaking is another matter entirely.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
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