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004
Blight Club
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JeffJeff's Bizarre Adventure
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Game » consists of 6 releases. Released Sep 23, 2002
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Various mammals of the family Leporidae, especially of the genus Lepus, similar to rabbits but having longer ears and legs and giving birth to active, furred young.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An Iconic concept of video games is the use of an idle animation for the players character, when during gameplay there's no control given. It's an example of emergent game design, and is used as a way to add depth to action characters.
Invisible bridges and walkways force the player to either take a leap of faith or find a way to reveal the path in order to reach their destination.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A race of ancient, divine beings that once ruled Dinosaur Planet. The Krazoa represent the stability of Saurian life, and take an active role when it is disturbed...
A talking head is a floating disembodied head that appears to address either you, the player, or the main character.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
The meter which is used to gauge how much power there is left to use magic abilities.
This concept is for games in which at least one of the main characters is male.
Some creatures have three or more eyes and tend to be monstrous and frightening.
Two or more characters are featured on the game's box art.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A partner is someone in a duo that shares the same status and/or billing. In video games, you often switch from one to the other because they have different strengths and weaknesses.
Games that were initially developed for one platform but switched to another during development.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Reptilian humanoids are a common motif in mythology, folklore and fantasy. As a race, they are sometimes cited to be extremely old, even older than men and elves. Examples: Lizalfos (Zelda), Lizardmen (Warhammer) & Argonians (The Elder Scrolls) They generally walk upright like any other humanoid and sport some kind of tail.
Sidekicks, different from partners, are less powerful, less important characters who support the main protagonist and generally stick by their side.
Forced labor, indentured servitude, humans relegated to property. One of the greatest affronts to individual freedom. Some games employ this as a gameplay mechanic or a major story point.
When a character grabs a ladder and slides down it instead of climbing down.
A super weapon, often found in scrolling/rail shooters which destroys all enemies on screen instantly.
Space is usually empty, but sometimes it's filled with virtual death machines.
Like pirates, only spacier. Frequent antagonists in sci-fi games, especially the Metroid series.
Animals that have the ability of speech and in some cases are anthropomorphic.
What lies ahead, and is distant from the present.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Dinosaurs with a distinctive set of three horns on their face.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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