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Game » consists of 1 releases. Released Jul 19, 1996
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
Instrumental music, often electronic, that does not follow conventional music structures, instead using various sounds to create a mood. Ambient music can evoke many different feelings in the listener, from tranquility to creeping dread.
This concept occurs in many RPGs and Sci-Fi games. The Ancient Advanced Civilization Technology is often a giant weapon (Halo Rings, Giant of Babil, etc.) that becomes a major plot focus in the stories of these games.
Audio logs are short voice recordings that a player comes across within a game that helps inform the player of the game's story and characters.
When characters make conversation during normal gameplay, rather than a dialog-focused scene.
The ability to save a cartridge-based game to the cartridge. The battery is usually good for tens of thousands of saves, and made ridiculously long character passwords obsolete.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
Games that let you choose the path you take through the story-line.
Sometimes the writers will deliberately slip the title of the game into dialogue to show off how witty they are.
The act of preparing food by applying heat, often cooking in games produces items which yield some kind of benefit towards your character.
"Dear Diary. Went to See Movie. Ate Some Ice Cream. Murdered in a horrific, mysterious way. At least I don't have to jog tomorrow!"
The concept of seemingly religious phenomena being explained as the work of alien civilizations.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
An unofficial translation of a video game, created by people not associated with the original development team.
A ship or object travels faster than the speed of light to reach distant locations. An example is the Mass Relay system in Mass Effect.
A character type found in RPGs, MMOs, and class based Multiplayer games that focuses on keeping friendly characters alive. Their general role is to heal/buff and resurrect fallen allies.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
A game which does not force the player to play through the story in a particular order, chronological or otherwise. Some games offer the option of skipping whole chapters entirely.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Games that allow characters to be switched with the press of a button. This concept's definition does not include player switching in team sports games.
Combat that takes place in real time, but that can be paused to give commands to certain characters.
In a number of games, characters often talk about friendship and the importance of friends, some sacrificing themselves for one another.
Games where players are given material to read; this includes books, newspapers, and emails.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Restoration is a common concept found in games, where in most cases a person or party can rest to restore their health.
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