Rise through the ranks of Starfleet and go where no man has gone before in this MMO from Cryptic Studios.
Star Trek Online is a game that has thus far had a rocky development period. Originally the property of Perpetual Entertainment, Star Trek Online was to be set some twenty years after the movie Star Trek: Nemesis. Having secured the rights to all of the Star Trek properties Perpetual was free to do as they wished with Star Trek Online. However, having already placed their other development effort Gods & Heros: Rome Rising on hold, Perpetual officially suspended development of Star Trek Online on January 14, 2008. Since then Perpetual Entertainment as a whole has closed its doors.
On July 28, 2008 Cryptic Studios officially announced that it had obtained the rights to develop Star Trek Online and was actively doing so. While little is known about the Cryptic version of the game, it does appear to have taken a relatively different art style than the Perpetual version of the game. The game was officially unveiled on August 10, 2008 with a trailer showcasing both ship and on-foot combat.
Star Trek Online, as envisioned by Cryptic as of Sept 2008, will take place in 2409. Players will be able to play as a member of either the United Federation of Planets or the Klingon Empire, with the two factions being close to war after the collapse of the Khitomer Accords. Players will be able to use a stock race (Human, Vulcan, Andorian, Ferengi, Bajoran, Klingon, Orion, Gorn, Naucican) or will be able to create their own custom race. Ship to ship combat will be slow-paced with the focus being on resource management instead of the ability timers you see in most MMORPGs. On-foot combat, however, will be fast-paced and feel much more like other MMOs. In addition to quests and random encounters, each faction will fight over resources in the game giving the owner added abilities. This will consist of both PvP and PvE combat.
Each player will control his/her own ship, with the size and class of the ship being determined by the player's rank. Players will be able to customize the look and feel of the ship to an extent. For example a player could have an Intrepid-class ship with a more circular saucer section and elongated warp nacelles, but the ship will still have the same general shape as other Intrepid-class ships. Players will crew their ships with both specialized and generic NPCs. Specialized NPCs will form the command crew of the ship and will be similar to pets in other MMOs. Players will give them commands but AI will control their actions. Generic NPCs will give your ship status buffs. Generic NPCs can be killed, but specilized ones cannot.
The game will have some sort of economy that will, among other things, require players to form fleets (aka guilds) in order to create player controlled starbases and large ships. The game will also feature instanced and procedurally generated enviroments to give a sence of exploration. Static environments will exist for canon locations.
If ok'ed by Microsoft and/or Sony the game will have cross-platform servers, giving players the ability to play together across the XBox 360, Playstation 3 and PC. Cryptic, however, has not yet committed on which consoles the game will be release on.
| Game Name | Star Trek Online |
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| Original US Release |
need a fuzzy date? |
| Original US Release |
Q4 2009 know the real date? |
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Calling All Red-ShirtsCryptic rescues Star Trek Online from development hell. Set phasers to "cautious optimism."
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