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    Star Wars: Dark Forces

    Game » consists of 6 releases. Released Feb 15, 1995

    A 1995 first-person shooter by LucasArts, released for PCs and the PlayStation. It stars Imperial officer turned mercenary Kyle Katarn, who is hired by the Rebel Alliance to investigate and dismantle a secret Imperial weapons program.

    emnii's Star Wars: Dark Forces (PC) review

    Avatar image for emnii

    Still a 2½D Classic

     

    I've said this before but Dark Forces is probably my favorite Doom clone. It brought the Star Wars universe with all its diverse locations and creatures into a two-and-a-half dimensional game with an engine capable of faking 3D environments and set pieces. It didn't and still doesn't get near enough respect.

    Let's get the negatives out the way first. Though there are 10 weapons, nearly all of them fall into two categories; repeating lasers and explosives more likely to blow yourself up rather than the enemy. An enemy type, the Grans, are armed with their fists and grenades, and they throw those grenades with laser precision. They are easily the most annoying enemy in the game and they come in ridiculous numbers. One of the levels takes place on Jabba's space cruiser and that level is filled with Grans and nowhere near enough health or shields. The absolute worst level in the game is the third one, Anoat City. Really too early for a level as un-fun as Anoat City, which is a pain in the balls that begins with a switch-flipping sewer puzzle and ends with platform jumping followed by a swarm of health-sapping enemies. The whole level is filled with enemies of the health-sapping variety and by the end of it, after you've performed the olympic triple-jump marathon, you're either dangerously low on ammo or (in my case) completely out and stuck running a gauntlet to the end. And the final, minorest of quibbles, some of the level music (which is fantastic and ramps up appropriately when you're in the action) repeats itself.

    Now that I've taken a dump on one of my favorite games, why don't we explore its merits! There's a fantastic variety to the levels. Imperial bases, desolate moons, hazy mines, scummy bars, and the ubiquitous ice planet are just examples. One minute you're crawling through a disgusting sewer and the next you're blasting stormtroopers in an Imperial detention facility. The variety extends to the creatures you encounter along the way. Of course there's stormtroopers and Imperial officers, then there's aliens, droids, and mindless monsters. You do spend an inordinate amount of time blasting stormtroopers and those damned Grans but the other enemies of the game are by no means underrepresented.

    Though I list the lack of variety in the weapons as one of the game's detractors, the weapons all feel sufficiently destructive and Dark Forces has one of my favorite video game weapons of all time: the Stouker concussion rifle. It's one of the most powerful weapons in the game so you don't get it until you're three-fourths finished with it but when you do it's like the heavens open up and you can hear a choir of angels praising your new implement of destruction. It is neither repeating laser nor explosive. It's basically a rocket launcher, minus the rocket. You fire it, with an amazingly satisfying sound, and things in the distance blow up in a blast of white-blue. No projectile, just a flash and and explosion. If you fire it at something too close to yourself, it gets you too, but it's a risk well worth taking. You can clear whole rooms of enemies in one or two shots of the concussion rifle and while it only uses 4 units of ammo, it comes with 100 each time it's dropped. Oh yes, you get the Stouker concussion rifle only after feeling its effects a couple times at the hands of your enemies. I absolutely love this weapon and though it's been replicated in Jedi Knight and Jedi Knight 2, it never feels as good as it does in Dark Forces.

    Dark Forces isn't all action and no brains though. There's a number of rather enjoyable level puzzles. Breaking out a prisoner in a maximum security in the Imperial detention and gaining access to an Imperial computer vault stand out as two of the better ones, though as said before, Anoat City has an absolutely ridiculous switch-flipping puzzle in the sewers and that one sucks.

    Everything about Dark Forces feels right. The movement, controls, weapons, enemies, levels, even the lack of lightsaber. About the only thing missing is a multiplayer mode, which would've been awesome, but the game stands on its own without it. Any Star Wars or action game fan would be remiss to pass up playing through Dark Forces.

    Other reviews for Star Wars: Dark Forces (PC)

      More Then Just a Doom Clone 0

      A new chapter has started in the Star Wars Universe with the purchase of LucasArts with Disney and the Gaming licences going to Electronic Arts, creating new games and franchises to be set up in a universe that goes hand and hand with gaming but I want to look at some of the gems of past and give my thought on them. Recently I came across Dark Forces during the Star Wars sale on Steam, and for the price of a $1.30 I couldn't say no to a new adventure. Coming out in 1995 and during the beginning ...

      1 out of 1 found this review helpful.

      A Doom Clone Attacked with Star Wars Authenticity 0

      Since its release in 1993, id Software’s Doom has spawned many imitators. While Star Wars: Dark Forces is another one, it brings just enough more to the table to keep the genre moving forward. It would probably be overlooked if not for its use of the Star Wars license, yet it does the universe justice, telling a fun sideline story that takes plenty of intriguing turns.You are put in the shoes of Kyle Katarn, a roguish mercenary hired by the Rebel Alliance to work against the Imperial Empir...

      1 out of 1 found this review helpful.

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