SWG EMU - Time to take off the rose tinted glasses?

Posted by smokemare (254 posts) -

I've been looking forward to SWG EMU for a long time now.  I used to be a little bit involved with the project, I wrote some how-to's and trouble-shooting guides and so fourth for an early open-source version.  For the uninitiated SWG EMU is an attempt by a group of skilled developers to build servers which mimic the old Pre-CU (Combat Upgrade) Star Wars Galaxies MMORPG.

SOE really screwed everyone over big style, when they release NGE, it was possibly one of the poorest decisions in the history of video games to implement something so game-breaking, so quickly with so little feedback from a community... And it cost SOE, it cost them big.

I think part of the problem was SOE's team were being managed from above - their seniors had seen the success of WoW and asked themselves the question, Blizzard are getting over 7 million subscribers?  Why do we hover around 250,000?  The reason of course is Blizzard are actually very good at developing games, the game has to come first.  A bad game built around a great licence is still a bad game.

Now I'm not saying Pre-CU SWG was perfect, there were certain things that were really borked about it... But only certain things, and they could have fixed those in a more clever way.  The first mistake SOE made was to introduce Holocrons, the method of unlocking Jedi should have been kept secret and hidden at all costs - or we wouldn't have suddenly had the galaxy wide grind-athon.  The Village was stupid too.... The professions weren't balanced, the species were unbalanced... There was a lot that needed fixing.

The mistake SOE made was to try to copy something successful rather than build on the good aspects of a game that they already had. 

As it stands, to make a character, jump on a speeder and go off running missions again... There IS something magical about SWG, I don't know what it is, whether it's the licence, or the core mechanics... I don't know...

What I will say about it is, although it's definately a game you can solo in, it somehow... I don't know - people talk, they help each other, they 'thank' each other.  I tried playing Guild Wars again over the weekend - sure it's a great game, but over the several hours I played not a soul spoke to me.  My experience of WoW was similar....

I hooked up with a guy and had great fun hunting and running missions together...

Yes, in many ways SWG is flawed.... but it's a flawed diamond, and I'm glad to have it back!

#1 Posted by smokemare (254 posts) -

I've been looking forward to SWG EMU for a long time now.  I used to be a little bit involved with the project, I wrote some how-to's and trouble-shooting guides and so fourth for an early open-source version.  For the uninitiated SWG EMU is an attempt by a group of skilled developers to build servers which mimic the old Pre-CU (Combat Upgrade) Star Wars Galaxies MMORPG.

SOE really screwed everyone over big style, when they release NGE, it was possibly one of the poorest decisions in the history of video games to implement something so game-breaking, so quickly with so little feedback from a community... And it cost SOE, it cost them big.

I think part of the problem was SOE's team were being managed from above - their seniors had seen the success of WoW and asked themselves the question, Blizzard are getting over 7 million subscribers?  Why do we hover around 250,000?  The reason of course is Blizzard are actually very good at developing games, the game has to come first.  A bad game built around a great licence is still a bad game.

Now I'm not saying Pre-CU SWG was perfect, there were certain things that were really borked about it... But only certain things, and they could have fixed those in a more clever way.  The first mistake SOE made was to introduce Holocrons, the method of unlocking Jedi should have been kept secret and hidden at all costs - or we wouldn't have suddenly had the galaxy wide grind-athon.  The Village was stupid too.... The professions weren't balanced, the species were unbalanced... There was a lot that needed fixing.

The mistake SOE made was to try to copy something successful rather than build on the good aspects of a game that they already had. 

As it stands, to make a character, jump on a speeder and go off running missions again... There IS something magical about SWG, I don't know what it is, whether it's the licence, or the core mechanics... I don't know...

What I will say about it is, although it's definately a game you can solo in, it somehow... I don't know - people talk, they help each other, they 'thank' each other.  I tried playing Guild Wars again over the weekend - sure it's a great game, but over the several hours I played not a soul spoke to me.  My experience of WoW was similar....

I hooked up with a guy and had great fun hunting and running missions together...

Yes, in many ways SWG is flawed.... but it's a flawed diamond, and I'm glad to have it back!

#2 Posted by WinterSnowblind (7613 posts) -

Too many abbreviations.  I literally have no idea what you're talking about.

#3 Posted by smokemare (254 posts) -

I'm sorry - you are bang on I should have elaborated more!
SWG = Star Wars Galaxies MMORPG
SOE = Sony Online Entertainment
Pre-CU = Pre combat upgrade (Game breaking changes that were made.)
NGE = New Game Enhancements (Even worse game breaking changes that were made in a hurry against the wishes of the playerbase.)
SWG EMU = The Emulator - programmed without copying Sony's servers, built from the ground up to replicate the old version before it was wrecked.

#5 Edited by MB (11906 posts) -

I really loved SWG. I was the first one on my server to unlock a Force Sensitive slot, one of the first Jedi game-wide....then I saw how much experience it took to level up each skill, and I sold the account on eBay. Shortly after that came the CU, NGE, and the whole "anyone can create a Jedi" deal.


SWG was really my first MMO experience, and it was great. I'm a huge Star Wars nerd and I loved it. Some of the most fun I've ever had playing video games come from the early days of SWG...tossing a custom-made disease or poison into a crowd of enemy players, or having 20+ enemies shooting at me and effortlessly deflecting all of their blaster bolts with my lightsaber was amazing. I'm just glad I got out at the right time.
Moderator
#6 Posted by Binny (95 posts) -

There is an article here about what they are going to do after SOE shuts the game down. http://www.rockpapershotgun.com/2011/12/05/if-you-strike-it-down-galaxies-reborn/

#7 Edited by pw2566ch (480 posts) -

@Binny said:

There is an article here about what they are going to do after SOE shuts the game down. http://www.rockpapershotgun.com/2011/12/05/if-you-strike-it-down-galaxies-reborn/

Here it is for the lazy people.

EDIT: It doesn't talk about what SOE is going to do. The closest it comes mentioning SOE is shutting down the servers and that anyone emulating their servers will be against the EULA. Which isn't even going to matter.

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