@Buzzkill said:
I watched the Kass City run through and how far they've strayed from canon is grotesque. Absolutely nothing about the visual art style looks Star Wars at all, and if it wasn't for the ambient sounds and classical scores to tie it all together, the layman could confuse this for any generic sci-if intellectual property.
It looks nothing like Star Wars, only sounds like Star Wars. As a fan of original films it's painful to look at. Compound the discomfort with a generic MMO experience aka WoW clone, and they would have to make this title F2P for me to show any further interest in it outside of the slight shimmer of hope when it was noted that Origin might not be required to run SW:KoR.
'Star Wars' is an intellectual property, not an art style. There has been plenty of 'grotesque' (certainly not the pretentious word I'd use) departures from that art style--even a few made in-house, i.e. the Clone Wars movie. BioWare had to devise an art style that was both timeless in terms of age-range appeal, looking on in retrospectively in many years, and compatible with a wide range of computers. I think they've done very well with this things in mind.
@Buzzkill said:
The generic MMO look of it all (especially the stiff character animations) is also a huge downer. In the Kass City video you go into a bar and the new wave kinda jazz playing was interesting. The dancers on the other hand were very disappointing, and the overall feel of the bar itself was not that of a proper social hub, but more like a something an adult would use to make a younger child feel like one of the big kids such as letting them sit at the bar and making them a shirley temple.
A lot of the complaints here are criticizing the unfortunate standards of the MMORPG genre. NPCs need to be static to accommodate the genre conventions, and there are only so many unique animations that can be created in a world filled with the thousands of hours of content that is expected of the genre.
@Buzzkill said:
The atmosphere of the game doesn't look very mature at all. Watching players sprinting around everywhere was distracting too. I can only imagine how ugly the vehicles would be as people simply ran you over to get from point A to B. If this is the kind of experience we can expect from SW:KoT, how the hell is it going to survive with a full subscription model in a market full of burned out mmo vets who want nothing to do with fetch quests or guarding mail boxes? /shrug
Again, you're asking for an MMORPG without other players? This isn't just a Star Wars game, it's an MMORPG. Further, about the 'mature' comment, you have to be aware that Star Wars is not necessarily a 'mature' IP. The reason why Star Wars succeeded was because it had appeal that reached every age. Whether you were 11 years old, or 30 years old, there was something there for you to enjoy with the original trilogy.
And to the fetch quest comment: half of KOTOR was fetch quests. Don't get me wrong, I obviously love KOTOR, but it's a bit of a contrivance of role-playing games.
@newhaap said:
@Buzzkill: If not for the Bioware style good/evil choices, and the cinematic style and voice acting which I think makes the story a lot more interesting to follow compared to just quest text, it's pretty much an MMO as far as I can tell.
I think you're spot on. And that's exactly what the OP doesn't seem to realize. What he was expecting was something so genre-bending that EA wouldn't have even dared investing the hundreds of millions of dollars into the project. They're going after KOTOR fans, and they're going after MMORPG fans. If an MMO with a couple of BioWare's signature flourishes doesn't sound appealing, then I think you should steer clear of this game, or at least readjust your expectations realistically.
And I think that's exactly the problem with this post: uncanny expectations. Even Mass Effect--a solely singleplayer experience, at 1/1000th of the gameplay content--failed to meet many of the OP's expectations.
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