First of all i am speaking in terms of gameplay. After watching all the GW2 info, and now the WoW Talent 2.0 info it seems SW: TOR is sticking to an old system that is being abandoned game after game. To see a game like WoW completely rebuild their talent system in the magnitude of Mists of Pandaria, it’s never more evident that the Classic WoW model is out of date in need for change. Watching GW2 videos and Pandaria Videos all these changes in gameplay make sense, seem refined and are really what mmo's need. Now obviously GW2 is ahead of the pack, but i assume Project Titan is the result of these WoW changes (as well as its testing ground). Also it’s finally nice to see Blizzard admit its multiple mistakes, and finally try to seriously balance instead of Band-Aid.
So where does that leave SW: TOR? Yes i understand SW: TOR is heavy on story, but gameplay is the core for the hundreds of hours people will be spending in these games. Yes there's ships, companions, offline professions, player stories, but that core of skills and attributes hasn't really been altered in a great degree. I keep reading about how Bioware claims it’s sticking to "what works", but vastly improving upon its multiple faults. This latest change by blizzard shows that "what works" isn't true any more, that there is a lack of flexibility in this classic talent model. I wouldn't be surprised if this increase in talent flexibility translates to class flexibility in terms of abandoning the Trinity in Project Titan to a similar degree as GW2 has. Yes SW: TOR is flexing the Trinity, but by simply allowing more classes to be healers or tanks (My impression form the current info available).
So in the end this is still $TAR WAR$: Cash Cow's Revenge, and will make allot of money based on that fact. Although i think the core MMO players who started off WoW, GW, Everquest, will be moving on to games like GW2, (Can’t think of anything else.... Tera? Project Titan?), while the larger bases will stay with the familiar between WoW and SW: TOR slowly trickling into the newer generation of MMO's. The whole topple WoW has always been a joke, since people forget that people don't like change. I just found it interesting that Blizzard has final started to hint at a need to evolve, not simply iterate upon the classic building blocks.
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