Just watched all the SWTOR videos on this site. I've never in my life played an MMO for more than an hour, I find them incredibly boring, but for the first time I am genuinely interested in this. But for reasons that it intrigues me as a single player game.
The 8 "origin" stories sound pretty cool, and it plays like KOTOR. But it seems to me Bioware made 8 KOTORs and put them into a package that you need to pay a monthly fee to get access to. So basically the longer you spend trying to finish the game, the more money EA sucks from your pockets. Which is smart really.
Part of why I enjoy reading about MMOs is how they are the illusions of persistent worlds. The EVE Online heists, the killings of the Sleeper in EverQuest all sound like amazing world-changing events that the player gets to make a mark on. But why I stick to my Skyrims is because I know I can never be able to invest the time to become as impactful as the top players in MMOs, and having the world revolve around me alone in single-player RPGs feels good enough, immersion-wise. I ain't need no BladeMaster89 to be with me when I bring down the almighty Alduin.
MMO conventions like respawning dungeon bosses break immersion, and SWTOR seem to try to tell a cohesive story building the world around the player. Yet at the same time, if every sith player has the same master, doesn't that break immersion too? And do all players get the same set of companions? It's a problem I believe instancing can't entirely solve.
The half persistent half on-rails boggles my mind whenever I try to make sense of SWTOR. At the end of the day of course, I'd still rather play 8 KOTORs. For those who are playing SWTOR, is it really like what i think SWTOR is? Are there moments you think breaks conventions of both MMOs and single-player RPGs? Do you think role-playing servers are even possible for this game?