With SWTOR going Free to Play next week I know a lot of people who haven't played before will want to check out this game. Additionally Veteren players like myself are gonna come back and check out the game again. A big reason I ended up liking this game so much was the fact that Kessler Run was a great guild and had a ton of great guild members that I enjoyed logging on and just talking to. So I'm basically asking if anyone is interested in starting a new guild for each faction or reviving the old Giantbomb guilds once SWTOR goes free to ply next week.
Star Wars: The Old Republic
Game » consists of 5 releases. Released Dec 20, 2011
Star Wars: The Old Republic is a massively-multiplayer role-playing game set 300 years after the events of BioWare's Knights of the Old Republic series, but still approximately 3,600 years before the events of the films.
New Guilds or Revive Kessler Run and GLHB?
Ive been going back and forward from the game since beta so count me in for an empire guild, i was a member of Kessler Run but since all the server stuff happend its been near impossible to find anyone on there now. I know another couple of players in real life who would like to get back in, they only check GB about once a week so ill flag this up to them.
@Nightriff said:
I've considered playing but aren't the FtP stuff constraining on anyone who isn't paying, like limiting how much you can do a day and stuff like that? That was my understanding and put me off on trying it.
There are quite a few limitations.
@Nightriff: The limitations aren't all that significant for a new player. Limited access to Warzones is pretty meaningless considering SWTOR's PvP is so similar to WoW's already poor PvP (granted low level is much better than high level), you can still do flashpoints and most importantly you can do the main questlines which are by all accounts the best part of the game. For a "casual" or leveling guild it wouldn't be all that much of an issue.
@project343 said:
@Nightriff said:
I've considered playing but aren't the FtP stuff constraining on anyone who isn't paying, like limiting how much you can do a day and stuff like that? That was my understanding and put me off on trying it.
There are quite a few limitations.
Some of those restrictions. Man. Man.
@Turambar said:
@project343 said:
@Nightriff said:
I've considered playing but aren't the FtP stuff constraining on anyone who isn't paying, like limiting how much you can do a day and stuff like that? That was my understanding and put me off on trying it.
There are quite a few limitations.
Some of those restrictions. Man. Man.
So I'm looking at those and since I've never played an mmo before (3 hours of WoW is all my experience) I don't quite get them and how they limit you. I would be playing this for the campaign alone and if the guild does something that is fun would be the only reasons to play. How would that limit me in my experience? I assume the story you have to be a certain level to continue but if I can only do X amount of quests a day or week or whatever then it's going to take a lot longer to go through the story where I would just want to cruise through it.
@Nightriff said:
@Turambar said:
@project343 said:
@Nightriff said:
I've considered playing but aren't the FtP stuff constraining on anyone who isn't paying, like limiting how much you can do a day and stuff like that? That was my understanding and put me off on trying it.
There are quite a few limitations.
Some of those restrictions. Man. Man.
So I'm looking at those and since I've never played an mmo before (3 hours of WoW is all my experience) I don't quite get them and how they limit you. I would be playing this for the campaign alone and if the guild does something that is fun would be the only reasons to play. How would that limit me in my experience? I assume the story you have to be a certain level to continue but if I can only do X amount of quests a day or week or whatever then it's going to take a lot longer to go through the story where I would just want to cruise through it.
Some of them are more noticeable to someone that has played the game before it went F2P, but here are some examples that everyone can relate to.
Free players are restricted from equipping most higher tier weapons and armor.
Limit on rewards from flashpoints, which are basically the end game group dungeons.
Zero access to operations, which are larger 8-16 player dungeons.
One thing that raises my eyebrow as a previous player is the restriction on space missions. There are daily missions that asks you to do 2 or 3 specific space missions. There's more than a dozen in all, iirc. Now they are restricting free players to 3 per week.
I suspect even if you are going to solo through the game for the most part, that top line there is going to seem kind of crazy.
The F2P accounts basically are getting a solo-game to play through the personal story line. Which is arguably the biggest strength of SWTOR. You kind of need a subscription to make it a full MMO. However, there is a middle tier which they omit here. "Preferred Status" - I think it has some restrictions lifted, and applied to everyone who ever had a subscription of spend 5 bucks in the store.
"Cannot equip most purple items." Hahahahahaha, man, what a bunch of dicks.@project343 said:
@Nightriff said:
I've considered playing but aren't the FtP stuff constraining on anyone who isn't paying, like limiting how much you can do a day and stuff like that? That was my understanding and put me off on trying it.
There are quite a few limitations.
Some of those restrictions. Man. Man.
@Anomareh: They're already giving you hundreds of hours story content for free. They want you to spend money. Thats kind of the point.
@Troispoint: There are plenty of ways to implement microtransactions in a way that isn't completely disgusting. Requiring a weekly pass to do just about anything besides the main story is pretty ridiculous (the issue with it being weekly).
@Wuddel: As absurd as it is, it's not nearly the most egregious of the restrictions.
@Anomareh: Whats the alternative then? Not making you pay for most of the game? That would be counter-productive for them.
@project343 said:
@Nightriff said:
I've considered playing but aren't the FtP stuff constraining on anyone who isn't paying, like limiting how much you can do a day and stuff like that? That was my understanding and put me off on trying it.
There are quite a few limitations.
I was going to say it looks like they are doing a great job with separating the free-to-play from the subscriber content, you can reach level cap and none of your story is held back and you can still run some flash points, but then I got to the end and saw you can't equip purple items without paying, thats fucking stupid.
@CJduke said:
@project343 said:
@Nightriff said:
I've considered playing but aren't the FtP stuff constraining on anyone who isn't paying, like limiting how much you can do a day and stuff like that? That was my understanding and put me off on trying it.
There are quite a few limitations.
I was going to say it looks like they are doing a great job with separating the free-to-play from the subscriber content, you can reach level cap and none of your story is held back and you can still run some flash points, but then I got to the end and saw you can't equip purple items without paying, thats fucking stupid.
@CJduke: You dont need the purple items anyway.
I'm in kessler run and I'm willing to send invites to anyone interested. It's on the Shadowlands server and just /who Kessler Run or Threepwood, I'll try to be on as much as possible. If I'm not online drop an email and I'll /who you whenever I log on.
Note evidently you can't /who from a trial account. I'll make a toon there whenever I'm done patching and name it something like bbqsauce; what side?
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