Reposting this from my blog
Last night, after 122 hours and roughly five months of play, I have completed my first class story in Star Wars: The Old Republic, an experience that left me feeling pretty satisfied. Looking back on the game, it has certainly been one of the most enjoyable MMOs I have played largely due to its ability to break the monotony I experienced while playing World of Warcraft and Tera. While the structure of TOR is familiar to MMO veterans, more so with WoW players, creating an overarching character story for each class is just what this genre needed. By giving the Smuggler, Bounty Hunter, Imperial Agent, Sith, Jedi and Solider their own individual stories,the player has an incentive to play through the game several times apart from PvP and end game dungeons. Granted, the secondary missions will always be the same but they'll play out differently for my next character's non-Force skill set.
There were instances during my story that I wish I had the ability to replay them or, at least, thought about recording my play sessions earlier. The Sith Warrior class has a number of great moments: learning the Sith Code, putting the values of the Sith into practice by interrogating prisoners, fighting Noman Karr, killing Jaesa Willsam's parents, Darth Baras' betrayal and the final confrontation with the Sith Lord himself were truly spectacular. The final battle alone had me hopped up on adrenaline. For every awesome moment, there were some lackluster ones as well. My biggest gripe was the Lord Draahg fight on Corellia. Here was a boss so hard and difficult that I really didn't have much to do with my player level and more with the boss' ability to perform so many devastating attacks. It seemed weird that Draahg, not Baras, would be the most difficult opponent in the game. Hunting down the Republic War Trust across Taris and Hoth got pretty monotonous and no matter how my masters would say, "Okay, kill this guy and the War Trust is gone" they would always follow up my success with, "Okay, now there is just one more target to kill. Promise!" The missions on Hoth and Tatooine weren't very interesting either but I attribute that to both planets being wastelands with very little to see or do. It would have also been nice for there to be more of a reason to use the in-game companions. By the end of the game, I acquired five different party companions but I only used Malavi Quinn because he served as my healer. Everyone else either sat on the sidelines are were sent out to perform Crew Skills.
I wish Bioware did more with the mysterious Holocron temple located near the ruins on Dromund Kaas. Because the player can find hidden Holocrons matrix shards throughout the game and combine them together, the game doesn't really go out of its way to tell the player about it (unless, of course, I need to find a certain number of them before the quest activates). This seems like it could be a cool feature, why not keep players informed? That will probably be something my character goes back to, if only to explore that facet of the game a bit further.
As for PvP, I really enjoying playing the battlegrounds. I never even bothered with player versus player stuff in WoW just because it seemed so intimidating, but having become so familiar with my character I've been able to hold my own quite well. My only qualm is with Huttball. I really don't care for the soccer-like game only because it adds another chaotic layer to the match. Now that my class story is done, I'd like to do more PvP and earn some of the high level gear. I'd also like to do more of the Flashpoints, even if my character is too high a level for most of the early dungeons. Getting players to help out was an issue, but having since joined a Guild, I'm hoping that I'll be able to do more community activities.
All in all, I really couldn't be happier with my time in TOR. My only concern, however, is that the Sith Warrior story class has set the storytelling bar very high. I hope that the other classes will be just as engaging and memorable.