After a good amount of time played, I feel the need to break it down and let you duders know my takeaway. Yes, its a beta and things may change, but having beta'd a lot of MMOs, I know most don't. Here goes...
Character Creation - Normally the part that will trip and halt any 'serious' mmo player, you'll find yourself trying to customise your character just how you want it because lets face it, this is your avatar for the next hundred plus hours, you don't want it to be jank, or maybe you're one of those people who enjoys that. Either way, Galaxies this isn't...sadly. Some pretty standard sliders to pick between preset faces, hair, details, scars, whatever. There is the problem, preset. Galaxies is over 8 years old now and gave you more options for your alien spaceman, it really was a big letdown that a company like Bioware couldn't have spent a bit longer on the character design stage. Despite the lack of more detailed customisation, whats there is of good quality. Also the races cover the bases players should want, be aware though, they are divided. Twi'lek cannot be Empire, Cyborg cannot be Republic, thems the breaks. Theres a few other unique races to each side, so anyone hoping to play with friends will hopefully not have set their mind on playing something that would go against their chosen faction.
The World - This is where Bioware delivers, the lore, story and depth of everything going on around you is incredible. Those interested in really digging through the story will love the presentation and enjoy every line of fully voiced (and well acted) dialogue. Those not interested in this side, simply wanting the 'next' mmo experience will also be satisfied. Conversations can be skipped and broken down into a simple 'go here, wreck shit' simulator with the player picking 1 for good, 2 for neutral, 3 for evil, there are only a few forced light/dark side choices, even these can simply be blown through if you desire. The game will hit all the locations, races, factions and stories you could hope for, maybe even more than you could have anticipated, with great detail and pacing. This is easily the most realised world of an MMO at launch (I say at launch because many will of course compare this to WoW, remember its a game on its 3rd expansion, not to mention content patches)
The Graphics - This is where I find myself divided, I have a mean rig that runs the game on highest graphics with no drop in performance. In most places the game looks fine, but it suffers from texture pop-in as it loads into conversation sequences and can look really ugly when it gets close to things. Another game best admired from afar sadly. The game won't disappoint with its flashes and special effects however, combat looks and flows beautifully. The animation is fantastic and each blow has a significant weight or flourish that sets it ahead of the competition. Of course, graphics are all subjective, some may find them perfectly acceptable, myself, I'm a little bugged that my PC wasn't challenged by the game and I can't push it to go any further. It lacks that little extra punch. The FMV however is astonishing, I found myself watching the intro with my jaw open. Always a kick in the teeth when a game has such sweet FMV that leads into meh actual graphics.
The Sound - Easiest category by far, simply, amazing. The score still gives me goosebumps from the original films, this is in a league of its own. The music, the effects, the voice acting, all fantastic. I have yet to find a single fault with it.
The Gameplay - It sounds insulting, but the gameplay is standard MMO at its core. Take quest, kill things, complete quest, get rewards. There have been no real moments that break the formula, save for the odd conversation choice that will lead to either combat, no combat, accepting a bribe etc. Anyone who is picking this game up however will more than likely understand how MMO's work and expect no different though.
The Crafting - This is where I admire Bioware, everyone knows that crafting is one big timesink in games, so they spell it out for you. Gathering requires you to send a companion (think a combat pet you equip and try to impress via conversation options) to complete a mission for you, the game states how long it will take and when they return they bring materials. Nice and easy to track and keep on top of, also brilliant for players who don't enjoy the physical trawl of gathering, you set a companion going and just continue playing normally. A brilliant solution for the problem of exhausted crafting systems that have been done to death in every recent MMO.
The Social - The beta community is...interesting to say the least. It has its fair share of trolls, but there are enough helpful players that I've joined up with to complete quests that show how well the systems in place work. Loot is fairly divided and rolls are in place for higher quality parts. Group conversations are decided by rolls, but generally you'll find most players you group with will pick the same options, even if they don't, your option still counts for your character. Nobody is going to 'ruin' your experience by breaking a choice for you. Only time will tell how the games community works out, heres hoping its story heavy outset scares off the 10 year olds that we've come to despise over the years.
Overall (tl;dr) - I can see myself playing a lot more of the beta, but as for release, I feel like this is a game I'll wait on. See how the community turns out a few months down the line and if its still going strong, maybe hop back in and get involved. If you're a Star Wars fan, you cannot miss this game. If you're a big MMO player, you're bound to play this anyway, so nothing I can say will sway you. For people interested in playing this as a starter to the world of MMO's, I can't think of a better game, its close enough to a singleplayer RPG that the gentle introduction into the multiplayer aspects won't scare you off. Sure the game has its issues and imperfections, but all MMO's do, they're easy to look past and the game itself is a solid 5 stars.
Log in to comment