@Jimbo said:
@jakob187Also, I should point out to people that EA and Bioware have always stated that the game would remain profitable and viable at 500k subscribers. Unfortunately, because of the reaction of idiots and trolls on the internet (many of whom have probably not laid a single finger on this game in the first place), the negative reputation being administered to the game is pushing them to look at the free-to-play option. EVEN THEN, it's not like free-to-play is a bad thing. DDO is an excellent MMO that has THRIVED because of the free-to-play model, as is LOTRO. It's already looking like Tera and Rift are considering that route as well, and a lot of it is because that's just where MMOs are heading.
When you see many free-to-play games being successful and pulling the numbers they pull, it's impossible for most games to even try to exist in the subscription model against WoW. If anything, the WoW killer that everyone has been talking about for ages...is free-to-play. We know that Blizzard's subs are bleeding, and we know that Mists of Pandaria is their reaction - to try and pull people back in with these promises of "oh, it's going to be like vanilla and BC, it's going to be what you want it to be". Ya know, the same promises they made about Cataclysm...and then went back on.
Just some food for thought.
Lol'd at 'negative reputation being administered to the game', good job. The bad word of mouth and nosediving subscription numbers couldn't possibly be a result of the game not being very good - it must be trolls. Yes a lot of failed subscription MMOs have become successful as "F2P", and it's only a matter of time before failing subscription MMO TOR is forced to go that route and take their chances. I think EA were hoping for a bit more than that from their massive flagship project though. It'll be an admission of defeat and another embarassing loss of face for them as a company when they do have to go F2P.
It was such a bad game that it was holding good numbers until the release of 1.2, to the point that Blizzard was rushing out game updates to try and combat against it, even going so far as to announce Pandaria in fears that they were going to bleed more subs than they wanted to. -_-
Moreover, the only thing that will be embarrassing is "we spent a lot of money to make the game and have to abandon the subscription model". The game itself isn't embarrassing beyond the lack of experience that the developers of the game (which happens to be the studio in Austin that was specifically opened for The Old Republic, and they handle all development on the title...so this is their FIRST game), thus causing the release of patches that break things for a day or two after their release. This is something that happens with virtually every MMO in existence.
If they go F2P, it will be a flagship way for developers to realize that paid subscription models as anything other than an option (much like how Dungeons & Dragons Online handles it) is a thing of the past. We are in a new era of gaming where people see the games that get released as free-to-play and say "why the fuck am I even paying for games under this archaic retail model anymore?".
Yeah, the problems that this game has had due to bad publicity has sucked for it, but the game is not deserving of it. It's an incredibly fun game. My SOLE reason for quitting was due to lack of server population, and again, that all happened LITERALLY the week that 1.2 was launched. I remember these same arguments of "the game isn't very good" coming along with Lord of the Rings Online and Dungeons & Dragons Online, even Age of Conan. The thing is that the games ARE good and have been that way since launch. Some of them didn't have the necessary length of end-game content to carry the game until its next patch, but this massive level of MMO game design was something that WoW started and many people couldn't necessarily nail down. As the genre matured, that problem became alleviated more and more. Now all of those games generally thrive, and it's the one mistake I think that The Old Republic made: not launching as a free-to-play.
Had it launched under that model, it probably would've crippled WoW into oblivion. I'm not going to sit here and pretend I don't have aesthetic issues with some of The Old Republic's design (I don't like the Hero Engine for PvP gameplay, and I think that the custom UI stuff is still not as customizable as I'd like amongst a few other things), but the general gameplay was excellent. I had more fun playing a Juggernaut in TOR than I've had in any other MMO outside of DDO (and that's mainly due to my love for D&D in general).
So I understand that you feel the need to jump into every thread that involves TOR and say "BOY WHAT A FAILURE HURDY-HUR", but it literally just sounds like a troll spouting out of his ass when you type. Meanwhile, the people that HAVE played the game for any extended period of time beyond the first month know what the problems have been and where they need to be fixed. Luckily, the guys developing that game actually LISTEN to their community and WANT this game to be successful. It's a great license, they've got a great game, and all it needs is a little more finesse.
When they release the level cap increase, I'm going to be back on it, and I'm excited to see all the new content that I missed out on. Even if the game had been great, I would've still been unsubbing in order to give myself the ability to focus on other games that I probably wouldn't have played if I was subbed, like Diablo 3 and the Summer of Arcade releases. I'm also looking forward to Guild Wars 2, which I'll be dividing my time between TOR and GW2 when that comes out.
So...I don't know. I'm sorry you feel the need to shit on something you only see from outside of the box?
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