I have never liked RTS games. I understand this is a failing on my part.
Plunging Into the Heart of StarCraft II's Zerg Swarm
Thanks for the impressions, Brad. I'm trying to forget about this game until it's closer to being released, otherwise the wait will be unbearable.
I enjoyed the hell out of the campaign, but mostly avoided the multiplayer component. I just can't hang these days like I used to. I'd be satisfied with just another well-conceived campaign with unique missions like the first installment.
Day one most definitely. <3 Blizzard. I know the multiplayer is what most people focus on, but I love the attention Blizzard is giving the single player campaigns. I usually don't play much of them in RTS's, but Wings of Liberty totally turned that on its head.
It's interesting how a lot of the details of the systems changed entirely since this article. They made little missions to lead into every Evolution and made the lesser mutations perk like in that they can be switched at any time. Similarly they dropped the whole "Spec Ops vs Corruption" idea they had for Kerrigan and just made a proper skill tree. Err, is it a skill tree when each level has 2 mutually exclusive picks and it doesn't branch out so much as get more and more baller? Maybe that's something else. Skill ladder maybe. I dunno.
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