It depends on what kind of game it is you're playing; but late-game, I find nukes are almost essential for good Terran play.
It depends on what kind of force the enemy is using, ofcourse; should you be facing off against a siege-tank/thor spam, then a nuke or two will win a game, same goes for any larger ground-zerg user. Bugger using high amount of air-units, though, it gets tricky, and nukes aren't neccesarily favourable. Most of the case any player who pays attention will be able to avoid the nuke in-call: but here's the trick to it.
Late-game there tends to be quite a lot of units on screen, and when the larger armies face off, it's just all one can do to hold the line and micro properly. Call in a nuke at that point, the enemy won't notice it 70 % of the time, and have his entire army wiped out; or he'll notice it and begin to pull back, which if you placed your nuke right, let's you chase after him, and while he's busy retreating, you can kill off enough of his units to decide the conflict in your favour. Late-game, I tend to enjoy battle-cruisers, enemy focused on that, most of the time he just doesn't see the nukes (for an almost guaranteed hit, use a second nuke in his retreat path that you launch just a moment after the first.)
Or, you can just use 'em to destroy all the workers in an expansion.
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