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    StarCraft II: Wings of Liberty

    Game » consists of 10 releases. Released Jul 27, 2010

    The first chapter in the StarCraft II trilogy focuses on the struggles of the Terran race, as seen through the eyes of Commander Jim Raynor, leader of the rebel group Raynor's Raiders.

    Protoss Opener

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    thecablekid

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    #1  Edited By thecablekid

    I was wondering what you all use? I am currently using a 9 Pylon 12 Gate, however I have been experimenting with 10 pylon 14 (2) Gate. What do you guys uses for your opener?

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    endless_void

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    #2  Edited By endless_void

    Good ol' 9-pylon, 12-gate. 13-gate is starting to become more popular however.

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    raiz265

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    #3  Edited By raiz265

    9pylon, 13gate, 15gas, 16-17pylon, core when gate finishes 
     
    that's what i do in all matchups basically, afterwards it's matchup dependant of course

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    imsh_pl

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    #4  Edited By imsh_pl

    9 pylon, 12gate, gas when enough money while constantly probing (~14), 15-16 pylon, cyber when gate finishes
     
    I'm still experimenting with my 2nd gas timing.

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    Fallen189

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    #5  Edited By Fallen189

    Probe rush

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    Afroman269

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    #6  Edited By Afroman269
    @Fallen189 said:
    " Probe rush "
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    Winternet

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    #7  Edited By Winternet
    @Fallen189 said:
    " Probe rush "
    Master League openers don't count.
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    Fallen189

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    #8  Edited By Fallen189
    @Winternet said:
    " @Fallen189 said:
    " Probe rush "
    Master League openers don't count. "
    just trying to help out the nubs :V
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    eldiax

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    #9  Edited By eldiax

    9 pylon 13 gate usually, I go 12 gate if I don't want to scout with my pylon-building probe. 
     
    Sometimes against Protoss I use 10 pylon 10 gate -> afterward 3 more gates and cheese.

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    csl316

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    #10  Edited By csl316

    Carriers.

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    StarvingGamer

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    #11  Edited By StarvingGamer

    90% of my games as Toss end up looking something like this:

    • 9 Pylon
    • 13 Gate
    • DTS!
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    frankxiv

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    #12  Edited By frankxiv

    is that like a can opener? 
     
    leave the immortal in his shell, he's not a walnut

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    DystopiaX

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    #13  Edited By DystopiaX
    @Winternet said:
    " @Fallen189 said:
    " Probe rush "
    Master League openers don't count. "
    Send only 3 probes, that way it's not an all-in.
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    davidwitten22

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    #14  Edited By davidwitten22

    6-pylon 
    6-gateway 
    6-zealot 
    8-zealot 
    10-zealot 
    12-zealot 
    14-zealot 
    16-zealot 
    18-zealot 
     
    Repeat

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    Ben_H

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    #15  Edited By Ben_H

    9 pylon, 12 gate into 3 gates.  From there I adapt from scouting.  See a 4gate, add a gate. Is the player fast expanding?  Expand.  Otherwise I go robo into Observe. r Just about the safest build you can do.
     
    Except against Zerg.  I always go 2gate stargate then pump phoenixes to hunt down overlords and harrass.

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    Skytylz

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    #16  Edited By Skytylz

    9 pylon 13 gate 14 gas, I tend to do this everytime.  I usually go 3 gate and if I'm going against zerg or toss I'll get a forge and weapons early.  

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