So most StarCraft fans have heard that they're splitting the singleplayer campaign into 3 different boxed retail games, each singleplayer campaign shall be 26-30 missions long but of course, now, if you want what most perceive to be the full singleplayer experience you'll be buying 3 boxed games instead of just one.
The first benefit of this should be obvious however, the original StarCraft's singleplayer campaigns comprised of 10 missions per race, now we are getting nearly triple that count per race.
There is very little different with this Trilogy idea than Half-Life 2's Episodes or even Halo 3's Recon, or the Mini-Expansions of Sins of a Solar Empire.
From a development standpoint, the Terran singleplayer experience we know has a mercenary element to it, you pick planets to go to, missions to do, but that makes sense for the Scavenger-mentality that is the Terrans in the storyline, the Zerg and Protoss singleplayer experiences would not, could not, handle in this way. So, instead of developing both a shortened overall 3 races 30 mission campaign with a simplistic across-the-board mission initiation method similar to the original StarCraft we are getting almost 90 missions and unique storytelling elements per race.
For a game franchise that sees a release every 10 years there is no consumer cost-cutting or compromising in this development plan.
StarCraft II: Wings of Liberty
Game » consists of 10 releases. Released Jul 27, 2010
The first chapter in the StarCraft II trilogy focuses on the struggles of the Terran race, as seen through the eyes of Commander Jim Raynor, leader of the rebel group Raynor's Raiders.
StarCraft 2 Trilogy
Money making scheme!
Not the first blizzard game that term could be applied to (read: World of Warcraft)
Now, I don't know that much about the original Starcraft, but I was thinking about buying this game just because of the multiplayer. I wasn't even giving the single player a thought. Should I?
"Money making scheme!Well God Forbid a stock-market listed company wishes to make money. I'd be interested in the singleplayer, the gameplay elements Blizzard introduced in StarCraft, as well as its' expansion pack which was one of the first expansion packs that did not merely tac on multiplayer maps but had a new singleplayer campaign, new units etc. shows what Blizzard can do for the genre in terms of streamlining execution of gameplay really make for some interesting encounters in a singleplayer environment.
Not the first blizzard game that term could be applied to (read: World of Warcraft)
Now, I don't know that much about the original Starcraft, but I was thinking about buying this game just because of the multiplayer. I wasn't even giving the single player a thought. Should I?"
hazelnutman said:
But the multiplayer component will be solidly the same?Yes, the game is shipping with the full multiplayer component, with all three races.
The only thing that is changing is the initial retail product will ship with a 26-30 Singleplayer Missions solely from the Terran perspective, with future releases at retail being the Zerg and Protoss Singleplayer Campaigns, unknown at this point if they're going to be classified as Expansion Packs or stand-alones with the multiplayer component in them.
Stand Alones with the multiplayer component have come before, Company of Heroes: Opposing Fronts and several Dawn of War expansions were stand alone expansions, not requiring the first game. Of course the major difference was Relic introduced new races and factions to their stand alones, Blizzard has already stated that StarCraft 2 shall have the same 3 races, no additional factions, so if you buy the initial retail product and then someone you know buys just the second retail product as a stand alone you both have full access to multiplayer but unless you buy that second retail product you won't be able to play the Zerg or Protoss singleplayer campaigns and your friend won't be able to play the Terran singleplayer campaign.
Edit: Kotaku talked with the Lead Producer of StarCraft 2 who said this,
Each new single player campaign will come with upgrades and changes to the multiplayer. The main difference here is that instead of giving you a tacked-on extension of the single-player experience as you often find in an RTS expansion, each title comes with a fully realized campaign.
Chris explained that each of the three installments would play a bit differently as well, with different meta-game types in each. The initial campaign would feature Terran Jim Raynor, with a meta game that involves upgrading technologies. The second focuses on the Zerg, with a meta-element involving diplomacy. I mentioned Star Control, and Chris said that that sort of gameplay element had been discussed.
So why the change? It really comes down to scope. "We always start with this really gigantic scope", Sigaty explained. Basically StarCraft II got bigger than they expected. They have a huge, solid Terran campaign that needs a bit of fleshing out at this point, and once you figure out the dev time needed for the other two campaigns it would have delayed the game for years. After months of discussion, this was their solution.
Depending on the amount of content in each retail box being satisfying for the price, this could either be absolutely stabbing the consumer in the heart, or be the fucking most awesome thing ever to come out of Awesome Town.
I'm going with Awesome Town, because its Blizzard and I actually trust them.
All i'll say is that this Starcraft is one the best games ever, and based on the amount of time I put into Starcraft I'd say it was worth $140, and Starcraft II looks even better. My friends brother works for Blizzard, and he says this game is going to be one of the best games ever made for any platform...
"Levio91 said:I'm not even going to respond to Levio because he has the mental capacity of a gnat."MisoRonery said:Lol good point.""because its Blizzard and I actually trust them."The same people who charge 25 dollars to change servers in wow?"
Pibo, I trust their ability to make a quality product that I will feel happy about paying retail price for. I never needed a server transfer in the time I played WoW, and I can understand their wanting to make it prohibitively expensive to keep ninja-looters, or just assholes in general, from jumping servers every time people catch onto their bullshit. And who minds them making a few extra bucks off of server transfers? What is this communist Russia? If people pay the price you set for it, you sure as hell don't lower it.
Anyhow, they make great games is all I'm saying.
I'm actually pretty comfortable with this method. It's like three separate games, and the campaigns should have a fair bit of meat to them.
It matters. Is it $150 or $90?
And since you mentioned Halo: Recon- how much will that cost considering its more of a sideproject. Bungie has said they're looking at a possible budget title
Personally, I think Blizzard may be milking it here abit though- im really using this of the fact that wow is $15 per month and has a good amount of expansions.
I never really cared for the campaign in Starcraft before. I blasted through it without paying attention to the story and started playing multiplayer right after. So if multiplayer is still intact, then I guess I'm only buying one box.
"So most StarCraft fans have heard that they're splitting the singleplayer campaign into 3 different boxed retail games, each singleplayer campaign shall be 26-30 missions long but of course, now, if you want what most perceive to be the full singleplayer experience you'll be buying 3 boxed games instead of just one.The worst thing is if they go through with this, as Australians its will likely cost us $300 for all three games.
The first benefit of this should be obvious however, the original StarCraft's singleplayer campaigns comprised of 10 missions per race, now we are getting nearly triple that count per race.
There is very little different with this Trilogy idea than Half-Life 2's Episodes or even Halo 3's Recon, or the Mini-Expansions of Sins of a Solar Empire.
From a development standpoint, the Terran singleplayer experience we know has a mercenary element to it, you pick planets to go to, missions to do, but that makes sense for the Scavenger-mentality that is the Terrans in the storyline, the Zerg and Protoss singleplayer experiences would not, could not, handle in this way. So, instead of developing both a shortened overall 3 races 30 mission campaign with a simplistic across-the-board mission initiation method similar to the original StarCraft we are getting almost 90 missions and unique storytelling elements per race.
For a game franchise that sees a release every 10 years there is no consumer cost-cutting or compromising in this development plan."
I dont like the idea of only playing one race either. They are going to have to make it pretty fucking special to keep me interested with one race over the course of 26-30 missions.
"Relys said:the multiplayer will be the same across all versions i thought?"/me orders the first box and then gets out his favorite P2P file sharing device"/laughs at you when you can't enjoy any multiplayer because the two expansions add too many additional features."
"Rowr said:fuck this is even worse than i thought, especially if serbsta's claims are true."Knives said:"Each new single player campaign will come with upgrades and changes to the multiplayer. """Relys said:the multiplayer will be the same across all versions i thought?""/me orders the first box and then gets out his favorite P2P file sharing device"/laughs at you when you can't enjoy any multiplayer because the two expansions add too many additional features."
Since when do Blizzard need more money?
Its not as if they wont make a few bucks going the standard route. At this stage they stand to make nothing off me.
edit - Having some flooding issues i see knives ;)
"Knives said:Well, I don't think it's about money. I guess I'm the only one that believes Blizzard when they say it's about development time. They made the Terran campaign longer than expected, so in order to make the other campaigns just as deep and extensive, it would end up taking too much time. The game would get pushed back well into 2010. But I don't think even Blizzard knows how it's going to do multiplayer at this point, other than including it with the retail product."Rowr said:fuck this is even worse than i thought, especially if serbsta's claims are true."Knives said:"Each new single player campaign will come with upgrades and changes to the multiplayer. """Relys said:the multiplayer will be the same across all versions i thought?""/me orders the first box and then gets out his favorite P2P file sharing device"/laughs at you when you can't enjoy any multiplayer because the two expansions add too many additional features."
Since when do Blizzard need more money?
Its not as if they wont make a few bucks going the standard route. At this stage they stand to make nothing off me.
edit - Having some flooding issues i see knives ;)"
Even though I love this idea, and understand why they're doing it this way I do want to say one thing.
Of course it is about money. The very fact that they have people saying 'Shit, now I gotta spend $150 to get the whole story? FUCK YOU Blizzard?' is a great indication on their target consumer for their product. They know they'll make more money doing this, and as a business; that is smart planning. Blizzard have alot to show Activision that their aquisition is going to continue to be not only as profitable as it was for Vivendi but an increasing money earner for shareholders.
Still, going to be great to see these releases coming out.
"xruntime said:Well, everyone parades Blizzard as the consumer-advocate, always thinking about the customers, when that's not as true as they'd like it to be..."Money making scheme!Well God Forbid a stock-market listed company wishes to make money. I'd be interested in the singleplayer, the gameplay elements Blizzard introduced in StarCraft, as well as its' expansion pack which was one of the first expansion packs that did not merely tac on multiplayer maps but had a new singleplayer campaign, new units etc. shows what Blizzard can do for the genre in terms of streamlining execution of gameplay really make for some interesting encounters in a singleplayer environment."
Not the first blizzard game that term could be applied to (read: World of Warcraft)
Now, I don't know that much about the original Starcraft, but I was thinking about buying this game just because of the multiplayer. I wasn't even giving the single player a thought. Should I?"
"Even though I love this idea, and understand why they're doing it this way I do want to say one thing.Alright, let me put it this way. It's not just about money. Think of it as a bonus for them at this point. They've made the game too big and in order to finish it would delay the game indefiantely. And you probably won't have to pay $150. My guess is $130. :P
Of course it is about money. The very fact that they have people saying 'Shit, now I gotta spend $150 to get the whole story? FUCK YOU Blizzard?' is a great indication on their target consumer for their product. They know they'll make more money doing this, and as a business; that is smart planning. Blizzard have alot to show Activision that their aquisition is going to continue to be not only as profitable as it was for Vivendi but an increasing money earner for shareholders.
Still, going to be great to see these releases coming out."
"my guess is $300Yeah, but I always convert money to US on here :)
at least that will be retail in aus.
(im to the understanding kindgalaxy is aus.)"
Though, price has not been discussed at all, nor has digital distribution for the two additional packs; if that was a possibility with their BlizzStore.
S.T.A.L.K.E.R. Shadow of Chernobyl was a full priced product, however the second game, S.T.A.L.K.E.R. Clear Sky was released at $39.99
Crysis was a full priced product, however the second game, Crysis Warhead was released at $29.99
Sid Meier's Civilization IV was released as a full priced product, but the latest game; which is a standalone, Civ IV: Colonization, was $29.99
Company of Heroes was released as a full priced product, but the standalone expansion was released at $29.99
Dawn of War was released as a full priced product, but the expansion packs for them were released cheaper, the last one, Soulstorm was $29.99 and standalone.
So there are enough precedents here to show that the followup StarCraft 2 packs will not be full priced products, with their different campaign styles; Zerg Campaign supposedly more like a RPG and Protoss campaign with more Diplomacy options as well as this enabling Blizzard to further extend the StarCraft 2 line in terms of technical support (we know that Blizzard are great tech supporters in the past, but under Activision Blizzard this could become a monetary-to-support requirement), not to mention the multiplayer component is fully available in the initial product, this is merely a restructuring on the concept of what contitutes an expansion pack's features and details.
I'll say this outright, blizzard wants our money. Just like any other company does.
BUT, I cannot predict the future so I am going along with this idea (much like any trilogies) of wait and see. Now, to get the entire starwars/Harry potter/lordof the rings/matrix experience, you had to shell out more money for each volume in the trilogy. But, you would only be paying the full $150 if you like it enough to keep going. Otherwise you would just enjoy the first one and say fuck it, I ain't giving you any more money leaving you still paying the same 50 bucks that you normally would have.
For people that complain about sheliing out all the money, you know you want to get the full experience (but is too FN cheap to buy it)
For people that say they will probably get one game and go MP forever (you ain't spending more than what you normally would have anyway)
This is a trilogy, so as long as blizzard keep wowing me with each campaign I'll keep buying them.
"Pibo47 said:I trust Blizzard in the sense that the game will be worth $150 in terms of time spent in the game. Like I would've payed $100 for COD4, and I think that if Starcraft II brings out three campaigns, and has unique multi player then it will be worth $150."Levio91 said:I'm not even going to respond to Levio because he has the mental capacity of a gnat."MisoRonery said:Lol good point.""because its Blizzard and I actually trust them."The same people who charge 25 dollars to change servers in wow?"
Pibo, I trust their ability to make a quality product that I will feel happy about paying retail price for. I never needed a server transfer in the time I played WoW, and I can understand their wanting to make it prohibitively expensive to keep ninja-looters, or just assholes in general, from jumping servers every time people catch onto their bullshit. And who minds them making a few extra bucks off of server transfers? What is this communist Russia? If people pay the price you set for it, you sure as hell don't lower it.
Anyhow, they make great games is all I'm saying."
I don't see the problem in money, unlike most people. Will the ultimate cost be around 150 bucks? So what? It Will be 150 $ over probably 4 years. 150 $ for 3, full length games? With fully featured singleplayer campaign? With new features to multiplayer? Absolutely no problem paying 50 $ for each product.
"as I said before it is a cheap policy for earning more money !!!!!!!!!!!!!"Nobody forces you to buy it. You can wait and buy some "StarCraft II Trilogy Complete Collection", or whatever the name of the "complete experience in one box" will be. And this StarCraft II Battle Chest will probably be priced like one game, not three. And let's not forget that we don't know the price tag for any part of the Trilogy...
"daniel_beck_90 said:Hope they 'd release a Complete pack or something, that would be better"as I said before it is a cheap policy for earning more money !!!!!!!!!!!!!"Nobody forces you to buy it. You can wait and buy some "StarCraft II Trilogy Complete Collection", or whatever the name of the "complete experience in one box" will be. And this StarCraft II Battle Chest will probably be priced like one game, not three. And let's not forget that we don't know the price tag for any part of the Trilogy..."
"daniel_beck_90 said:I really Hope so !!!!Hope they 'd release a Complete pack or something, that would be better "I belive they will release something like that, makes sense. And Blizzard is always releasing Battle Chest edition of their games."
This sucks, I could see them doing this "three full priced games" for the single player but for everyone who's in to multiplayer only - this sucks balls. Unless there will be a cheaper multiplayer content DLC for the games, wich I doubt, I don't think anyone will be very happy about this.Well, if there'd be an expansion for StarCraft II, I mean like standard expansion, you would have to buy it too, even if you are only into multiplayer. It would have new units, new balance for the old units etc. I doubt there will be any DLC like units too. And they said they were talking about two expansions for this game from the begining. So as far as multiplayer "behaviour", nothing changes there.
"
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