Personally I'd think def but what about y'all?
StarCraft II: Wings of Liberty
Game » consists of 10 releases. Released Jul 27, 2010
The first chapter in the StarCraft II trilogy focuses on the struggles of the Terran race, as seen through the eyes of Commander Jim Raynor, leader of the rebel group Raynor's Raiders.
Which is better to upgrade (Protoss): Atck, Def, Shld?
Not necessarily. Armour is far more beneficial against Terran in the early stages than attack until the lategame when high tech, aoe units are out, hence why you see many pros having 1 attack/2-3 armour upgrades in the midgame before getting more attack upgrades and higher tech units. Armour upgrades negate bio incredibly well, especially for zealots, which when combined with charge make them terrifying against marine/marauder compositions when trapped by forcefields or confined spaces because the zealots take much longer to die and cause a significantly larger amount of damage. The upgrade makes a much more noticeable difference against marines than marauders though since they rely on fast shots of small damage compared to the marauder's slower shot that inflicts more damage.Attack. As Protoss, upgrading Attack is always the best, no matter what race your opponent play.It is especially important to upgrade Attack +1 quickly when facing Zerg. (Since Zealots will kill Zerglings in 2 hits, instead of 3 without the upgrade etc.)
Against zerg, attack is more beneficial until the lategame, where you should optimally be getting armour upgrades anyway. In the current trend for Protoss (IE: all of the stupid 2-base all-in crap with 5-7 gateways), attack upgrades are an integral part to the build working.
Shield upgrades are useless, especially against ghost-using Terrans because if they EMP right you won't have shields anyway. I only get shields once 3/3 is done and all other necessary tech is upgraded.
@Zyte said:Aha, interesting. Thanks for catching me up with that.Not necessarily. Armour is far more beneficial against Terran in the early stages than attack until the lategame when high tech, aoe units are out, hence why you see many pros having 1 attack/2-3 armour upgrades in the midgame before getting more attack upgrades and higher tech units. Armour upgrades negate bio incredibly well, especially for zealots, which when combined with charge make them terrifying against marine/marauder compositions when trapped by forcefields or confined spaces because the zealots take much longer to die and cause a significantly larger amount of damage.Attack. As Protoss, upgrading Attack is always the best, no matter what race your opponent play.It is especially important to upgrade Attack +1 quickly when facing Zerg. (Since Zealots will kill Zerglings in 2 hits, instead of 3 without the upgrade etc.)
Armor vs Terran
Attack vs Zerg
That's the general rule of thumb I'd say
Shield comes after 3/3 most of the time
I've seen some Protoss players go 1/1/1 upgrades though if they plan on going Archons lateron, but that's probably advanced
Most badass way is going double forge and going attack and armor at the same time of course, but that's quite the investment in the early/midgame which makes you quite prone to timing attacks
It depends.
It's all dependant on which race you're facing and what kind of build you're trying to do. What raiz said is the general rule of thumb, because the armor upgrade versus Terran reduces marine damage by alot and the attack upgrade versus Zerg allows your zealots to kill zerglings in 2 hits rather than 3. However, it's not set in stone. If you've got a plan that allows you to use the other upgrade more effectively then there's nothing stopping you from doing so.
My current upgrade scheme (however im only gold lvl):
1 Forge 2/0/0 vs Zerg (sentry expand/sentry fake expand)
2 Forge 2/2/0 vs Terran (2-3 base timing push with chargelot/templars/archons)
1 Forge 1/1/0 vs Protoss (Only after initial aggression e.g. 4gate/3gate blink/2gate immortals)
how I roll
armour vs T
attack vs Z
and then vs P it depends how you're playing it, if you have alot of zelots, go for attack, if you have alot of stalkers probally best for armour
I becasue I watch how the pro's do it never bother with sheilds untill I've gotten 3/3 in armour and attack
@imsh_pl said:
You should upgrade attack first against a zerg, that way your zealots 2 hit zerglings. However, against a terran opponent it's better to upgrade defense since your zealots stop being the primary damage dealers and their main reason is to be a meatshield for your stalkers.
Yes, I figured this was the general consensus, too.
@Aus_azn said:Thats when i had to stop watching. I fucking lost it and fell outta my chair!I lost my shit when he sang 'yesterday was Void Rays'.I only play P when randoming, and I'll usually go for attack first. Or...
@Wunder_
said:If I am massing...SHIELDDDD or Air weapons
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