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    StarCraft

    Game » consists of 11 releases. Released Apr 01, 1998

    StarCraft has been called the greatest real-time strategy game ever and it's certainly one of the most critically acclaimed. StarCraft features three powerful, yet balanced races: the Terrans, the Zerg, and the Protoss. You play as each race fights to the death for the fate of the universe.

    elcapitan's StarCraft (PC) review

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    • 1 out of 1 Giant Bomb users found it helpful.
    • elcapitan has written a total of 26 reviews. The last one was for LIMBO

    Still Fun 10 Years Later

    Originally posted on my blog

    I still remember the first time I tried to play StarCraft. Note that I said tried…

    We ran a pretty pathetic rig back in those days. I’m sure it was decent at some point, but our 90 MHz (seriously!) junker couldn’t quite run anything! StarCraft installed and I even managed to get it to boot, but playing it…well it ran at a snail’s pace. I even remember trying to play it with my friend Tony over the Internet on our 14.4 modem (I know…). Needless to say, I never quite got around to beating StarCraft back then, but once we updated to a 1 GHz computer (holy cow! an order of magnitude better than our “100 MHz” machine!) I was finally able to experience Blizzard’s masterpiece.

    Blizzard may have started their RTS days making Warcraft games, refining mechanics and storytelling ability with their Tolkien rip-off world, but they really came into their element once they took it into outer space. The single-player campaign tells the brilliant story of the Protoss, Terran, and Zerg as they all jockeyed for control of the known galaxy. Whether you were controlling Jim Raynor for the Terrans, working with the heretic Zeratul of the Protoss, or the converted Queen of Blades, Sarah Kerrigan, for the Zerg, you always felt like things were plenty cinematic (even though briefings were just talking heads) as the plot twisted and turned. As far as I’m concerned, StarCraft was really the only real original story that Blizzard was able to tell. Warcraft III borrows heavily from SC (come on…Arthas becoming Undead totally mirrors Kerrigan! Don’t even get me started on how the Protoss and Night Elves are nearly identical…), as it well should, since the betrayals and battles make for a very compelling storyline. Trust me when I say that the game that launched ten years ago was a masterpiece whose continuation I cannot wait to see later this year (hopefully!).

    As far as gameplay goes, SC goes far beyond what most other RTS designers were doing at the time. Sure, most RTS games, Warcraft included, had multiple factions that the player could control, but rarely did these factions vary in essential gameplay concepts. They all had comparable infantry units or heavy units that had more or less identical firepower to each other. In fact, a lot of the time, the faction choices basically just represented which art style you preferred most and had little to no impact on gameplay. The three races in StarCraft absolutely bucked this trend. If you played as the Terrans you were required to play a fundamentally different game than the Protoss or Zerg were playing. The magic that made SC so special was that you basically had three games packed into one neat little package.

    Even with these great innovations, everyone knows that SC has survived this long for one reason alone: competitive online play. Blizzard was wising up to Internet gaming not too long before SC’s launch, so it was no surprise that StarCraft launched fully capable of online competition via the awesomely free Battle.net matchmaking service. Sure, people had direct connected through phone lines to play RTS games before, but this was unprecedented. Now you could just log on and see who else in the country was on and just go up against their army. It took great study and care to actually be competitive in the online SC community, but B.net was a great idea by a company devoted to high quality releases.

    I think the only thing I have to say to really make this sink in is that you can make a living in S. Korea just by being a professional StarCraft player. I rest my case

    Other reviews for StarCraft (PC)

      Hanssen's Review on Starcraft 0

        My review of Starcraft for the PC.   Blizzard Entertainment makes Starcraft.   Here is my review:   Before I give my review, I want to let you all know a good friend named Ryan Trusz (whom I known for 13 years before he died of Brain Cancer 2 days before my wedding to my current wife Kelly) for getting me into this game when I went to his house.   He had this game for his computer and when I finally got my own computer the first game I bought is Starcraft Battle Chest.   Thank you Ryan for tha...

      2 out of 2 found this review helpful.

      The Greatest RTS game ever... 0

      As old as it is, and as outdated as it is Starcraft is a must play game. There is no denying Blizzard's brilliance in the developing of this game. Perfection is a good word to describe this game, because eleven years after its release, I still have zero issues with the game, and I still play it.Gameplay: BrilliantThe briliance behind Starcrafts excellent gameplay, lies in how different the three races, the Zerg, Terran and Protoss are, yet they are so balanced. The zerg can do things that Terran...

      2 out of 2 found this review helpful.

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