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It has been called the greatest real-time strategy game ever made. Starcraft features three powerful, yet balanced races: the Terrans, the Zerg, and the Protoss, and you play as each race fights to the death for the fate of the universe.

Overview

StarCraft is an influential real-time strategy game released by Blizzard Entertainment on March 31st, 1998. The game is set in a unique science-fiction background and includes three playable races: the Terrans, which are the equivalent of humans; the Zerg, a insect-like race; and the Protoss, a technologically advanced humanoid race. The game has been successful worldwide, selling over 9 milliion copies. The game is especially popular in South Korea, where professional leagues featuring elite players are followed by hundreds or even thousands of spectators.  StarCraft, and its expansion, is renowned for its brilliant class balance and continued support even 10 years after release.

Development
Starcraft's initial Alpha build, running on the Warcraft II engine.
Starcraft's initial Alpha build, running on the Warcraft II engine.

StarCraft was originally criticized for looking too similar to WarCraft II, as it was built off of the same engine, and was dismissed as "Warcraft in space" by many critics and fans. Taking this criticism seriously, Blizzard radically overhauled the game in gameplay and in visuals. Unlike the two mostly similar races featured in WarCraft II, StarCraft would focus on three distinct races who required very different playing styles and strategies. Also StarCraft would later adopt a isometric view and pre-rendered sprites and backgrounds, creating a new visual style far removed from that of WarCraft II.

Gameplay

Both the original release and the expansion pack, Starcraft: Brood War, feature three full campaigns, one for each race. Unlike many other RTS games, StarCraft places a very heavy focus on massing large armies of units. Although micromanagement is crucial to defeating advanced players, it is not as central to the gameplay as in games such as the Dawn of War series. Resource management is vital to success, however players are only given two resources to manage: minerals and Vespene gas. Minerals are used to buy units and are used heavily throughout the game, while Vespene gas is often used for research and more advanced units in the later stages of a match.

The reason that StarCraft is still played over 10 years later is because of its extraordinary unit balance. Each unit for each race has a legitimate counter, and there is no strategy that is guaranteed to make a player victorious time after time. Only by truly out thinking one's opponent will one emerge victorious. Of course, professional players and online veterans have developed advanced strategies after many years of practice, so the game continues to evolve and change.

The early game forces players to focus on setting up a base, laying out a defensive network, building units quickly, and securing reserves of minerals and Vespene gas. The Zerg units can be built the most quickly, causing Zerg players to often rush an opponent in a move known as the "Zergling rush." After the first few minutes of gameplay, the Protoss gain the advantage with there powerful Zealot units which can devastate buildings and basic units. Finally, the Terrans gain the upper hand, with the quickest access to middle-end units such as Siege tanks and Vultures.

The middle game focuses on resource management and expansion. The Terrans arguably have the strongest middle game since their buildings are mobile and their units are not prohibitively expensive. The Protoss and Zerg both have a slight lull between their initial tier of units and their advanced units.

The late game favors the player that has managed the early and middle game the most efficiently. The Zerg and the Protoss are arguably the best late game races due to their very powerful units. While the Terrans do have Battlecruisers, they are no match for a fleet of fully upgraded Protoss carriers. In fact, a properly managed group of 12 Protoss carriers with minimal backup (some distracting units and detector units) can often decimate an entire battlefield of bases.

A typical match lasts between 20 and 90 minutes, with the ideal number of players being between 2 and 4. Larger games of 6 to 8 players are exciting with team play or when all players are of a similar skill level. Of course, some matches will last only 5 minutes if a player is effective at rushing and another player is not mindful of setting up a defensive network. Matches can last several hours if all players are very low on resources, very rich, have few attacking units, or have heavy defensive networks. The vast majority of matches end up in a single victorious party, but between 5 and 10% of matches will end in a mutually agreed upon draw.


Races

Terran Marines.
Terran Marines.
Terrans

The Terrans are a colony of humans and use fairly standard units and tactics in terms of RTS games. Terrans are generally considered to be the most defensive race in the game, as they possess many assets which can make their bases especially difficult to penetrate. Bunkers can be filled with up to four basic ground units and may be quickly repaired by their worker units offer excellent base defense, particularly when backed up by siege tanks. Siege tanks, while unable to attack air units, have the longest attack range in the game and deal massive damage to ground forces.  Many Terran structures also have the ability to fly and relocate, although they move rather slowly.  Terrans also have many methods of cloak detection and also tend to be the most micromanagement intensive race when it comes to combat.  Even their most basic units, Marines, have a researchable activated ability which makes them considerably more effective in combat if used at the right time. Other notable units include the Goliath (a superb ground-to-air specialist that also attacks ground units), the Battlecruiser (the unit with the most hit points in the game), and the Ghost (another specialty unit with the ability to call in tactical nuclear strikes).

Terrans explore the far reaches of the galaxy in order to expand their empire. Jim Raynor, a terran Marshal on the planet Mar Sara, is one of the main protagonists in the single player campaign. Due to several misunderstandings about the intentions of the Protoss and Zerg, Raynor is forced to join a group of soldiers that rebel against the Confederacy, the main governing body of the Terrans. This group, known as the Sons of Korhal, is how Raynor comes to know Sarah Kerrigan, the game's other main protagonist. Kerrigan is a powerful psionic human, who plays a major role in the later part of the single player campaign.

Arcturus Mengsk, a high ranking member of the Sons of Korhal, clashes with Raynor during the campaign and the conflict between these two characters is central to the story.


Protoss Zealot.
Protoss Zealot.
Protoss

The Protoss are a technological race that have shields for all of their units.  Their units follow a "quality over quantity" philosophy.  Protoss buildings must be constructed within range of pylons, which are also needed to raise their unit supply level.   The Protoss defensive structure is the photon cannon, which attacks both air and ground units, and serves as one of their two methods of cloak detection.  Protoss units and buildings have both regular hit points, which they have no way of regaining, and shields, which recharge slowly over time and may be recharged instantly using shield batteries.  The Protoss are likely the first race to be used by new players, since their units are slightly more powerful and setting up a defensive network requires less work than either of the other two races. Notable units for the Protoss include the Zealot (a powerful early game ground unit), the Dragoon (a mobile photon cannon that can attack air and ground units), and the Carrier (an incredibly powerful unit that can send out up to 8 automated Interceptors at a time).

The Protoss seem to be based off of the ancient Greeks, with their traditions of honor and deeply philosophical musings. The hero Zeratul fulfills his duty early in the Protoss campaign, but a critical mistake causes the Zerg to learn the location of the Protoss homeworld of Aiur. Executor Tassadar and Executor Artanis are two other heroes in the Protoss campaign who serve their people with great honor and distinction.


Zerg Hydralisk.
Zerg Hydralisk.
Zerg

The Zerg are an insect-like race who have developed their combat abilities through forced evolution of various conquered species.  They spawn new units and buildings from larvae rather than building or training them. One of the biggest advantages of the Zerg is that all of their units come from their central building, the Hatchery. Therefore, the Zerg can quickly make an army of any particular unit.  This can also be a liability, however, as hatcheries are expensive and slow to build.  Instead of a building, Zerg supply comes from Overlord units which also serve, with the proper upgrades, as cloak detection and unit transports. The Zerg follow a basic hive mind structure and are similar in many ways to the Borg from Star Trek. They are ruled by the Overmind. The Overmind then presides over Overlords, which govern Zerg units on the battlefield. Notable Zerg units include the Hydralisk (excellent ground unit with ground-ground and ground-air attacks), the Mutalisk (basic air unit that is very effective in groups), and Zergling (are produced two at once and can be devastating to buildings or larger, slower units).

The Zerg seem to be the antagonists of the game, offering essentially no reason for brutally attacking both the Terrans and the Protoss. They invade the Protoss homeworld of Aiur, destroy several human colonies, and eventually infest Sarah Kerrigan. Kerrigan becomes an immensely powerful Zerg hero unit, becoming known as The Queen of Blades.

Multiplayer and e-Sports

A televised Starcraft match in South Korea.
A televised Starcraft match in South Korea.
StarCraft as an e-sport is gaining popularity in Europe. In South Korea, thousands of fans follow StarCraft in person and by watching matches on television. Elite players are seen as celebrities and can earn thousands of dollars in endorsement deals. Multiple leagues are created specifically for StarCraft, including the MBC Starleague, OGN Starleague, and the World Cyber Games.

Useful links


Soundtrack-


The music for the original Starcraft was done by Jason Hayes, Derek Duke and Glen Stafford-

1-Title Theme
2-Terran Theme 1
3-Terran Theme 2
4-Terran Theme 3
5-Terran Theme 4
6-Zerg Theme 1
7-Zerg Theme 2
8-Zerg Theme 3
9-Zerg Theme 4
10-Protoss Theme 1
11-Protoss Theme 2
12-Protoss Theme 3
13-Protoss Theme 4
14-Brood war intro
15-Radio Free Zerg
16-The 12 days O'Starcraft


Game Name StarCraft
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Original US Release March 31, 1998
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Original US Release


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