What is going on here...?

#1 Posted by BeachThunder (11798 posts) -

So, I'm confused by what's going happening on December 24 (also December 11 to a lesser degree). This is something I've seen happen quite a few times. Is there something I'm missing - Is there a particular reason that someone would purchase a card for several dollars when the average price is roughly 10 cents?

Online
#2 Posted by chu52 (238 posts) -

That's nothing, I saw one where a trading card was sold for more than a hundred dollars over value, which almost looks like money laundering at that point.

#3 Posted by TruthTellah (8720 posts) -

Drugs, son.

#4 Posted by BeachThunder (11798 posts) -
Online
#5 Posted by SexyToad (2760 posts) -

ah hah! This is my time to shine! Well see, in trading community, people often times put up items to sell as a way to purchase something. It appears a guy bought a game for 4.44. Odd he didnt buy tf2 keys, but whatevers. Either that or I heard it's an easy way to give a friend some cash. (but steam takes some percentage anyways)

#6 Posted by Devil240Z (3313 posts) -

Need to figure out how to get someone to buy my cards for that much. :P

#7 Posted by TheManWithNoPlan (5367 posts) -

Chemtrails

#8 Posted by BeachThunder (11798 posts) -

@sexytoad said:

ah hah! This is my time to shine! Well see, in trading community, people often times put up items to sell as a way to purchase something. It appears a guy bought a game for 4.44. Odd he didnt buy tf2 keys, but whatevers. Either that or I heard it's an easy way to give a friend some cash. (but steam takes some percentage anyways)

Yeah, I was thinking that, but the fact that Valve take a cut and the fact that there's an actual trading interface still make that seem weird.

Online
#9 Edited by crusader8463 (14419 posts) -

I like to think it's just some fools first time using the thing and starts hitting random buttons without knowing what they are really doing.

#10 Posted by ll_Exile_ll (1552 posts) -

Steam doesn't let you gift wallet funds directly, hence anomalies such as this likely occurring between real world acquaintances.

#11 Edited by csl316 (8349 posts) -

But aren't Steam trading cards just meant to be dumb?

#12 Posted by TruthTellah (8720 posts) -

@sexytoad: ahh. So this is how you might trade a game for steam credit. You have them buy one of your useless things at a high price on the marketplace and then send them the game. Interesting.

#13 Edited by thatdudeguy (97 posts) -

@truthtellah: If Valve has a staff economist, then surely they saw that coming. I wonder if monitoring these anomalies is them dipping their toe in the used games market?

#14 Posted by TruthTellah (8720 posts) -

@truthtellah: If Valve has a staff economist, then surely they saw that coming. I wonder if monitoring these anomalies is them dipping their toe in the used games market?

hmm. Well, you can't sell used games, but people can definitely trade stuff they bought but haven't tied to their account. I imagine they may keep these kind of of outliers in mind though.

#15 Posted by thatdudeguy (97 posts) -

@thatdudeguy said:

@truthtellah: If Valve has a staff economist, then surely they saw that coming. I wonder if monitoring these anomalies is them dipping their toe in the used games market?

hmm. Well, you can't sell used games, but people can definitely trade stuff they bought but haven't tied to their account. I imagine they may keep these kind of of outliers in mind though.

My thought is that this experiment might provide information about the supply-side pricing of unwanted games (i.e. how much less than the current retail price will sellers accept in order to bother with the process.) The demand for a used digital copy is probably more estimable, since it would always be higher than the demand for a retail digital copy. That may factor into discussions with publishers to allow selling used copies of a game.

Also, I have no real clue what I'm talking about. Just a random thought :)

#16 Posted by SharkMan (646 posts) -

yep, its drugs, weapons, and money laundering. valve cant stop it.

#17 Posted by TruthTellah (8720 posts) -

@truthtellah said:

@thatdudeguy said:

@truthtellah: If Valve has a staff economist, then surely they saw that coming. I wonder if monitoring these anomalies is them dipping their toe in the used games market?

hmm. Well, you can't sell used games, but people can definitely trade stuff they bought but haven't tied to their account. I imagine they may keep these kind of of outliers in mind though.

My thought is that this experiment might provide information about the supply-side pricing of unwanted games (i.e. how much less than the current retail price will sellers accept in order to bother with the process.) The demand for a used digital copy is probably more estimable, since it would always be higher than the demand for a retail digital copy. That may factor into discussions with publishers to allow selling used copies of a game.

Also, I have no real clue what I'm talking about. Just a random thought :)

Ah. Well, the marketplace in general is definitely providing a lot of data towards eventually allowing for some kind of reselling of Steam games if they wanted to pursue that. Does seem like the future.

#18 Edited by bigjeffrey (4904 posts) -

I just made 0.12. It's Drugs

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