@Shivoa said:
I'm glad to see so many rich people talking about how little $100 means to them. I'm sure that they speak having lived on the typical wages in many areas of the world far from their current decadent existence and so are able to be so authoritative on how small change that value is for everyone.
As posted in the responses: if this removes all but the games that should be seriously considered then why have Greenlight at all, use the fee to limit and help pay for curation/approval/dev relations; if you just want to limit to serious people with bank accounts then why not $10 or a signed and posted contract; wasn't the point of user sifting that the good items float to the surface in the first place and so this was just early day lack of down-voters to quickly cull the joke entries?
No better way to start an argument than with an Ad Hominem fallacy, right?
"People with bank accounts"? Seriously? "The man" has nothing to do here. You need to put this in the perspective of a developer who wants to put his game on Steam. If you are serious about your project and commited to its development, you need to invest in your game. You need to buy software licences, you need to buy hardware, you need to buy a domain for your game... You need to put down some money if you want to make more money later on. $100 is not a lot of money in this context, no matter how you look at it (and no matter how much you try to demonize anyone who thinks that way). I understand that $100 may be a lot for a college student who is coding a game all by himself, but it's by no means an insurmountable amount obstacle. Greenlight is by no means the only venue for indie devs to showcase their games. If you have anything that even resembles a playable game, start selling it and raise money for Greenlight. Ask for donations, put out a beta, sell pre-orders, make a Kickstarter. Ask your friends and family if you need to resort to that. If you're not able to come up with the $100 needed for the entry fee, are you sure you are at the right stage of the development of your game to submit it to to Steam Greenlight? Get a job or save up for a month or so and then you submit it when you have the money.
I agree that this entry fee may not be the best solution, but it's far from illogical. Maybe Steam can create a sort of "showcase" for indie devs to promote their games and help raise the $100 they need to enter Greenlight proper. But, come on, community moderation doesn't work if the system is flooded with crap.
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