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I found Hand of Fate to be really awesome. The combat part isn't anything to write home about, but it's satisfying. The card game/RPG parts of it I felt were amazing. Really neat interactions and tons of different possible paths, somewhat Roguelike-ish. It had an old school D&D campaign feel to it.
Titan souls is cute but kinda a one trick pony. I bought it, played it maybe twice, and haven't touched it since. I can't say I'd recommend it.
Check out the Quick Look of Hand of Fate if you haven't already.
I did, but Quick Looks are a really shallow look at a game (unless someone is properly reviewing it, or the rare times like when Jeff had pretty much finished Axiom Verge by the time they did the Quick Look) and it's hard to get a sense of how good the game is in its entirety because the staff barely knows how the game works.
I haven't played Hand of Fate, but that would probably be the one I'd lean toward. It seems like a pretty unique little game
I enjoyed my time with Strider, it got better as the game went along especially after you manage get far enough to where you can stop the auto-broadcast messages, but it definitely lack some key polish and definitely some Production values. It controls reasonably well and like many of its type it gets more fun to play the more powers you acquire. Overall I'd say it's a Generic middle of the road metroidvania.
Titan Souls I didn't like, I didn't like the look or the just general (boss rush) conceit of the game.
Hand of Fate is pretty fantastic, though the combat can kind of be a little clunky. Strider was fine, but ultimately unremarkable and I was glad to be done with it by the end. Titan Souls is bad.
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