And I've played an hour with it, and, yes, the Kinect recognition is pretty goddamn shitty in this game (It always seems to cut off my arms during calibration, specifically my right one....). That said, I have yet to feel actual frustration, because I'm so wrapped up in all of the cool shit. I really love the feeling it has of being in this enclosed VT, and how the story and characters change based on who lives and dies over the course of missions. I do hope they end up adding proper competitive multiplayer and, of course, updating the code for their tracking, but I'm actually having a lot of fun. Is it $60 of fun? Na, I should have waited to snag that $40-45 range that Amazon is selling it at now, but that doesn't mean that I outright regret the entire purchase. I really do implore that people who are interested in this kind of experience give the demo a couple tries, it's still a Steel Battalion game.
So I was one of the few that bought this day 1 at full price...
I do hope they end up adding proper competitive multiplayer and, of course, updating the code for their tracking, but I'm actually having a lot of fun.
As for the tracking, 50% of the gameplay revolves around the Kinect. If they couldn't get it right during the duration of the games primary development, I doubt they're ever gonna.
As for the competitive multiplayer, the game is dead in the water. The studio is not gonna try and turn a initial reception of 3/10 around, so I doubt they'll pour any resources into tacking a multiplayer component onto this steaming pile of shit.
It kinda sounds like you're trying to justify your shitty 60$ purchase to yourself with this post...convincing yourself it's pretty cool because, hey, 60$ is kinda a lot of money to just throw out the window. I've been there, hope fooling yourself works out and you have an awesome time with Steel Battalion, dude.
Dude's enjoying a thing he bought. Must we rob him of such happiness?
It's the internet- tis our job to sap the happiness out of innocent bystanders. :P
I might still buy this when it drops down to rock-bottom prices in a month or so. It's like Sonic 2K6 - I need to know, man.
If I had an Xbox and Kinect of my own- this mindset would be pretty hard to resist. XD
@EXTomar: I does not mean this awful game that's for sure.
I have had the pleasure of playing the first game thanks to my friend having the game and the cockpit controller. Not only does the controller make you feel like your steering a VT but it actually works. The mission and enemy design was much better also, even the first stage which has no tutorials (it's even a part of the story line that your a guy who has NEVER piloted a VT before) played a lot better than this because you could actually react to stuff and had a radar and you where not trying to navigate a freaking minefield with god awful controls.
The first game was tough but fair, this new game is just shit!
I got it for 45 on amazon and am digging it. I actually played both the original and this, the first game was no cakewalk either, I remember tipping my mech over several times just trying to get out of the garage in the first mission of the original game, the point even with physical controls was that it was hard to control the giant mech.
This edit will also create new pages on Giant Bomb for:Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.
Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.