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Concept »
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Anaglyph 3D is a form of stereoscopic 3D that uses filters (usually opposing colors) to display images to each eye separately.
Stereoscopic 3D that works without the assistance of any other accessories (i.e. colored glasses).
A visual effect where color channels are deliberately misaligned.
HD collections are multiple games in a franchise that have been remastered to comform to HD standards and then put on a single disc.
A three dimensional image or transmission commonly used in science fiction. May or may not be interacted with.
Infinity Ward's game engine used in the Call of Duty series.
Parallax scrolling is a scrolling effect used in video game graphics, employing multiple scrolling layers to create the illusion of depth, for a pseudo-3D effect in an otherwise 2D scrolling game.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Sega VCO Object, also known as Sega Z80-3D system, was an arcade system board released by Sega in 1981. It was the first system specifically designed for pseudo-3D sprite-scaling graphics. In 1982, it was also the first system to support active-shutter stereoscopic 3D.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
The Taito Z System is a 16-bit arcade system board released by Taito in 1987, debuting with racing simulation Continental Circus. It was followed by an enhanced 32-bit upgrade, the Taito SZ System, which debuted in 1992 with first-person shooter Gun Buster.
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