Maybe its just not coming to me, but I don't remember any particular anti-appendage action for the original Halo game. Even more odd to me would be that it doesn't appear in the later games.
Can someone either remind me of where it happens or, accordingly, remove Halo 1 from this list?
Strategic Dismemberment
Concept »
Strategic dismemberment allows players to separate an enemy's limbs from its body without killing it, disabling limb-specific functions.
Was there "strategic dismemberment" in Halo 1?
Several other games attached to this concept don't belong either. Ninja Gaiden II certainly does not have strategic dismemberment...it has dismemberment. Same thing with a few of the other titles people have attached. Some of these other games I either can't remember or I'm not sure about, but I'm pretty sure most of them can be safely removed also.
Even the description of this concept needs editing:
Among the first games to make the switch from scripted to dynamic strategic dismemberment was Fallout. Fallout encouraged players to target specific portions of an enemy's body to reduce body-part-specific statistics, such as speed from a leg.
That isn't dismemberment...it's strategic targeting, which is completely different from what a title such as Dead Space does. Crackdown and GTAIV are the same way, I removed them.
Is there an existing concept for regular dismemberment?
"It doesn't. Only game that should be here is dead space..although coining this term in general I really don't think is right...dismemberment in general maybe, but in this exact term no other game than Dead Space should be here."You are wrong. I haven't played it yet, but Jeff specifically said that in Fallout 3 you could shot a guy in the legs with your V.A.T.S. to stop them from charging at you and then finish them off.
You are wrong. I haven't played it yet, but Jeff specifically said that in Fallout 3 you could shot a guy in the legs with your V.A.T.S. to stop them from charging at you and then finish them off."
Will their legs get blown off though, or does the guy just slow down?
Some things are exagerated... like Resident Evil. How is blowing up zombies heads strategic? You instantly kill them. If just killing is strategic then anything goes...
But on things like Eternal Darkness I agree. 'Cause you could take out parts of the enemies to avoid being attacked, and if I'm not mistaken some of them could only be beaten if you took out all the right parts.
Depends killing instantly the target by hitting a weak point is strategic, however the headshots are specific and all games with headshots can't be put under this concept, because this concept regroups games with head decapitation and the fact that the other limbs can be removed to kill or weaken the enemy, so in fact a game that allow to rip off enemies' limbs when he is alive should be added on this list, otherwise there is other concepts.
Wow, that was a big bump. Anyways, I do remember in Halo: CE you could shoot off both arms of a flood and it would still be alive. It would follow you around and be unable to whip you or whatever the the hell it did.
Somewhat, you could shoot the flood's arm off, but it's not as realized or deep as Dead Space. There was this one FPS that did have strategic dismemberment from 1997 for the PC, it's called Chasm: The Rift.
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