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Game » consists of 2 releases. Released Jun 13, 2006
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Karate is an umbrella term for a wide range of martial arts originating in pre-Japanese Okinawa.
Also known as wushu, Kung Fu is a family of martial arts developed in China.
Female ninja.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
A fighting game concept in which a player using a particular character can fight against either the CPU or another player using the same character.
Muay Thai is a form of martial arts that is the national sport in Thailand. Modern kickboxing is a derivative of Muay Thai designed specifically as a counter to it.
Two or more characters are featured on the game's box art.
Games that feature more than one storyline, each often paired with a different protagonist. The storylines may intersect, or they may be completely independent of one another.
A technical feature in many 2D fighters that allows special moves to be executed by releasing or depressing a button, rather than exclusively being activated by pressing down a button.
Characters that are initially portrayed as evil, but eventually turn out to be good or not as serious of a threat. This also includes villains who remain evil the entire game, but contain some sense of moral goodness or ambiguity.
A piledriver is a professional wrestling move in which the wrestler grabs his opponent, turns him upside-down, and drives the opponent's head into whatever happens to be below.
A follow-up to a game or movie that takes place before the events of the previous installment or installments.
Used in fighting games, projectiles are objects that a fighter can launch at another fighter to attack from a distance. While they can be used to simply inflict damage, projectiles are often used to maneuver opponents into disadvantageous positions.
A meter mostly used in fighting games that fills up when a character is hit or deals damage, once it is full it can be triggered to make the player's attacks more powerful for a moment.
A criminal organization within the Street Fighter universe established by M. Bison.
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
Shoryuken is the move made famous by Ryu and Ken Masters of the Street Fighter franchise. Shoryuken translates to "Rising Dragon Fist" but most English speakers simply refer to it as the "Dragon Punch."
Akuma's signature super move in the Street Fighter series.
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A Stance may grant player characters access to unique abilities and attributes.
A special combo-move in fighting games that is executable after building a meter throughout the match (or round).
Multiple fighters/people ganging up to fight another fight/group of fighter.
Just as heroes sometimes fall from grace, occasionally someone who works for the forces of evil will turn their life around and become a good guy.
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