I put #1 as if it's going to be something sequential, but it's really just a nifty title. It's just me practicing some Balrog combos -- abridged version. Come for the EX loop, stay for the lulz. This is not my first time playing Balrog or anything, just shaking off some rust!
edit: This might be the best coincidental thumbnail of any video I've ever created. Thank you, YOUTUBE!
Street Fighter IV
Game » consists of 9 releases. Released Jul 18, 2008
After nearly a decade in hiatus, Capcom's signature mainline fighting game series resurfaces with its fourth main installment, combining the traditional 2D gameplay with modern fully-3D graphics.
Balrog Session #1
I put #1 as if it's going to be something sequential, but it's really just a nifty title. It's just me practicing some Balrog combos -- abridged version. Come for the EX loop, stay for the lulz. This is not my first time playing Balrog or anything, just shaking off some rust!
edit: This might be the best coincidental thumbnail of any video I've ever created. Thank you, YOUTUBE!
This video could use your voice yelling "OUT IT CAME!" or making that horse sound when he does a headbutt. That would be gold.
Holy shit. You make me want to cry :\ I can do everything Rog needs to be able to do, but my link timing's not 100% and I've never even attempted the EX loop.
I need to get back into SF, but i've weaned myself off it at uni starts again in 5 weeks.
You should try jump --> down fierce --> jab --> jab --> light punch (it might be Y, it's really light) --> into headbut/ex headbut (although EX version does barely any more damage) --> into Ultra. And remember not to keep hitting buttons after the ultra comes out, that's why you missed 2-3 punches in your video.
But anyway, that's Balrog's bread 'n butter combo.
Balrog's BNB is j.HK, c.LP, c.LP, c.LK -> Headbutt, Ultra. Jab and light punch are the same thing by the way, lolz. I basically did it at the end of the ex loops, but minus one c.LP..
since you have to hold 3K to do uppers in the ultra in the first place.Actually you can just hold one kick or one punch, it doesn't have to be all 3. Although its a good idea to hold 3K for the end anyways so you can charge TAP, and then release it once your ultra is done. Good way to build a little meter.
Ultra(charge down-back and 3K during the end) > Release TAP(whiff) > Dash upper(also whiff, for even more meter) > be right in your opponents face as they get up for a mixup(I like to throw), or just backdash away to be safe.
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