After nearly a decade in hiatus, Capcom's signature mainline fighting game series resurfaces with its fourth main installment, combining the traditional 2D gameplay with modern fully-3D graphics.
his ultra has no combo into abilities, just need to get an opponent in recovery
as for his super, you can cancel into it from his headbutts, or his hundred hand slap. just add a (charged) <--- ---> <--- ----> P to either of the moves while theyre hitting your opponent.
@fRAWRst: thanks, I can do it from his hundead hand slap after jumping in but I can't do it from his headbutt, I just can't see how I can charge it up again and throw out the motion before he finishes hitting. Just somthing I'll need to work on I guess.
@fRAWRst: thanks, I can do it from his hundead hand slap after jumping in but I can't do it from his headbutt, I just can't see how I can charge it up again and throw out the motion before he finishes hitting. Just somthing I'll need to work on I guess.
(charge) <----- -----> P (this is the headbutt) then add another <-------- ------- > P to cancel into the super. You can spam the punch and rock the stick back and forth after you get the headbutt if you're having trouble.
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