A very simple question really, but I was wondering if there should be more to personal actions than just an on-screen taunt. Maybe drain some of the EX bar for example?
What do you think?
Game » consists of 9 releases. Released Jul 18, 2008
watch the pro players play and there isnt time to throw out a taunt, you only do it to show off... if you want personal actions that do something i.e damage or health loss / ex loss... then thats more of a move than a personal action and your going back to sfIII with sean having the basket ball and dudley with the rose (ended up being used as a move over a taunt as they hit the opponant and stop there jumpins/attacks) so in reality your not asking for personal actions but more moves...
why would you have an action that lowers ex? (i am assuming you mean the opponants ex meter) it upsets the gameplay from the get go...
in an ideal world i would welcome minor updates to sfiv... lobby issues to be sorted out / net code to be better, tournament mode / league mode, new characters added over time (instead of having to buy a new version of the game) and have the infinite Fei long combo taken out.
we can all dream!
"watch the pro players play and there isnt time to throw out a taunt, you only do it to show off... if you want personal actions that do something i.e damage or health loss / ex loss... then thats more of a move than a personal action and your going back to sfIII with sean having the basket ball and dudley with the rose (ended up being used as a move over a taunt as they hit the opponant and stop there jumpins/attacks) so in reality your not asking for personal actions but more moves... why would you have an action that lowers ex? (i am assuming you mean the opponants ex meter) it upsets the gameplay from the get go... "
I dunno about this idea.
Really, the personal action is kinda useless unless you're completely destroying somebody to show off, OR if you're trying to bait an opponent into attacking you. About 90% of the matches I never use the personal actions.
a "move" would consist of something that can inflict damage to your opponent... fucking walking isnt considered a move is it... "oh man, what a move... did you see that? he walked forward!", also there are moves that are considered useless or to the point that they are easily punished so they go hardly unused...
and yes the ex reducing idea WOULD upset the game play... take this for an example, you down to 25% hp and your opponent has 75% hp, he decides to turtle as the timer counts down, you know you have to make a move but getting close will probably result in some form of health loss.. you have 2 bars on your ex meter and thats it! you decide to use one and you manage to get inside and course some damage, you retreat and concider doing somthing similar in an attempt to close the gap before time runs out... but oh wait you just got -EX taunted... you now dont have the last ex bar, theres 12 seconds on the clock and your oppanent is dancing a jig trying to bait you in... that is upseting the ballence of the game!
and dont tell me supers upset the game... they are the staple in most/all fighting games, fireballs/charges/grabs... and the only people that easily arguee it are usually WRONG...
you talk about risk vs reward play as fucking zangief...
your so quick to deffend your opinion even though its trivial, i dont even know why i am bothering with this thread...
SFIV is one of the most ballenced games in the franchise, its not like sfIII were you either play as either chun or yun! just have fun with the game and stop asking "should there be..." because i can tell you the answer now and its NO... not going to happen...
/taunts and leaves...
you talk about risk vs reward play as fucking zangief... your so quick to deffend your opinion even though its trivial, i dont even know why i am bothering with this thread...
kid? don't patronize me, no one is upset here, just because i used a few expletives dont take that as an indication of me crying in my chair in a darkened room.
my point is simple, even if we cant agree on the theoretical question at hand and that point now is - why ask "should there be (x) in the game?" i get its a gaming forum and we can debate on the what ifs and maybe i attacked back in my last post, however surely we should be praying on the important things NEEDED in Street Fighter 4, from the Double Blind select to the Fei Long infinite combo or lobby issues ect.
but feel free to drop by my "Should there be a crotchless Chun-li costume?" thread
"isn't that what you describe snk's art of fightingbattle system? i though that is what we have Dan for on the roster. Learn Dan's Legendary Taunt, epic!A very simple question really, but I was wondering if there should be more to personal actions than just an on-screen taunt. Maybe drain some of the EX bar for example?
What do you think?
"
<snip>
however surely we should be praying on the important things NEEDED in Street Fighter 4, from the Double Blind select to the Fei Long infinite combo or lobby issues ect.
I do think personal actions could be a bit more than just a taunt (ala 3rd strike stuff).
but draining an ex bar is by far the stupidest thing I ever ever heard. even in 3rd strike the taunt attacks even if they hit was so minor that it was the cherry on the top of the combo you did (or opener), that it matter very little (yes I know countless matches have gone down to the last little pixel of life left that the taunt attack does count) and was still ultimately for style. the Ex bar and EX moves are so integrated in the game that having a move that takes it away, you might as well not even implement the ex bars in the first place.
I'm not even against fei longs infinite since he wasn't that powerful in the first place. Now if somebody found an infinite with a top tier character like Sagat, then we might have a problem. Bugs and glitches that make low tier characters better are much welcomed.
well i dont play as abel or seth anyways so its all good :P still, i think any infinite combo should be taken out at once.. but the more little neich things you add (such as the 3s type taunt) it makes the game less apealing to newer players and capcom wanted to make noobs (myself included in that remark) welcome...
the technicality of s3 was so great that it didnt sell and only the hardcore stayed with it... i think the level its at now is perfect! even with the scrubs!
I play a very defensive Guile which really works in my favor against aggressive opponents. Sometimes, however the guy is just hanging back and after pelting his guard with Sonic Booms and he's still turtling up, I try the personal action. Sometimes it's enough to hurt the guy's pride and make him go on the offensive so I guess personal actions have that going for them.
"Try unlocking the "No Sweat" achievement first. That is proof that you have all the personal actions before you ask for more. There are ten for each character, that is a total of 250 personal actions in the game. Is that enough for you?A very simple question really, but I was wondering if there should be more to personal actions than just an on-screen taunt. Maybe drain some of the EX bar for example?
What do you think?
"
"Galrick said:oh snap... wish i knew that info before hand! jesus, thats alot of Personal Actions right there..."Try unlocking the "No Sweat" achievement first. That is proof that you have all the personal actions before you ask for more. There are ten for each character, that is a total of 250 personal actions in the game. Is that enough for you?"A very simple question really, but I was wondering if there should be more to personal actions than just an on-screen taunt. Maybe drain some of the EX bar for example?
What do you think?
"
"Galrick said:"Try unlocking the "No Sweat" achievement first. That is proof that you have all the personal actions before you ask for more. There are ten for each character, that is a total of 250 personal actions in the game. Is that enough for you?"A very simple question really, but I was wondering if there should be more to personal actions than just an on-screen taunt. Maybe drain some of the EX bar for example?
What do you think?
"
Galrick,
The game "Art of Fighting" from SNK did have a taunt feature in the fighting system. They also stole alot of ideas and move sets from the original Street Fighter and SF II. Its like comparing Saints Row to GTA. SNK's AoF had of course the wandering protagonist and a son of a billionaire as the two main characters. They took almost every thing about SF and try to call it there own. In SNK's defense was the claim of being an "original" fighting game was to slap in taunts which does drain their spirit meter which was used for a special attack. This game came out already after Super SF 2 Turbo.
Capcom was infuriated for this being an unmistakeably a rip off, while SNK still hides behind the taunts, Capcom's solution, enter "Dan" in SF Alpha which debuts a Ken and Ryu wannabe. Dan's facial feature was take from the "Ken" version of SNK's AoF fighter, Robert Garcia. The uniform Dan sports is of the protagonist hero Ryo Sakazaki of AoF. Dan was complete with almost all the exact move set AoF had to offer and of course, the Legendary Taunts.
If Capcom, did make the taunts effect the super meter in anyway, then its a pure rip off from the counterfeit.
That's an interesting bit of info Redrun. Thanks.
REDRUN said:
"If Capcom, did make the taunts effect the super meter in anyway, then its a pure rip off from the counterfeit."
yep, It call Dan Super Taunt, you lose all your super meter. It also a good way to see if the other guy is a jackass. If it let you finish the taunt then is alright but if is hit then we got a loser in your hand.
I actually think the aspect of the taunt is in itself rewarding enough. Case in point: I just got done playing as my man El Fuerte, against a clearly newer player playing as Ken. He immediately jumped and turtled up in the corner; no hadoukens, nothing. So I proceed to first feign my run before doing my taunt multiple times; he got up, came to me, and that was the end of him from there...
I find taunts to be frequently useful, actually. For example: when the opponent's in a tight spot or losing and I knock him down, if he doesn't perform a quick wake-up I'll taunt with my character. The person might perform an ultra thinking it'll hit but it's already too late and I can block out of the taunt, proceeding to counter his ultra with mine.
Please Log In to post.
This edit will also create new pages on Giant Bomb for:
Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Log in to comment