Street Fighter IV
Game » consists of 9 releases. Released Jul 18, 2008
After nearly a decade in hiatus, Capcom's signature mainline fighting game series resurfaces with its fourth main installment, combining the traditional 2D gameplay with modern fully-3D graphics.
The Akuma Comboratory, part 1
Gameplay recorded from the PC version of Street Fighter IV using Fraps, 1280x720 @60 fps. Arcade Stick/hand footage recorded with my JVC Everio Camcorder, 864x486 @29.970 fps. Major editing done in Adobe After Effects CS4, and the final cut compiled in Sony Vegas Pro 8.
Music from Unreal Tournament III soundtrack, "Afterburn" and "Mekalopolis" respectively. Creators are Rom Di Prisco and Jesper Kyd.
The second video will be a week or so away, I've been editing non-stop for the past 3 days so I need some time off. It will be covering Air Tatsus, Corner Combos, and the "silly stuff."
Gameplay recorded from the PC version of Street Fighter IV using Fraps, 1280x720 @60 fps. Arcade Stick/hand footage recorded with my JVC Everio Camcorder, 864x486 @29.970 fps. Major editing done in Adobe After Effects CS4, and the final cut compiled in Sony Vegas Pro 8.
Music from Unreal Tournament III soundtrack, "Afterburn" and "Mekalopolis" respectively. Creators are Rom Di Prisco and Jesper Kyd.
The second video will be a week or so away, I've been editing non-stop for the past 3 days so I need some time off. It will be covering Air Tatsus, Corner Combos, and the "silly stuff."
Absolutely amazing :D Very very impressed my friend, I might play some Akuma and check this stuff out :D
Great video, well edited and I ilke the style you have applied. The only shame I can see is the slight dip in FPS, which isn't the slow mo. Still, it's actually advantageous given this videos intention.
A very professional looking video none the less. Your videos are clearly improving.
after much practise I tried a few of these tricks on some online friends the other day, and now they think i'm cheating. lol
While I think having the music definitely added a sense of atmosphere to the video, I'm sure you'll have a couple of guys that will be looking to hear the shouts and sound effects from the character as an additional way of recognizing timing on combos rather than just muscle memory. Maybe you could bring the music down just a tiny bit in the mix?
Great combos, man. Players that can consistently link big damage out of Akuma's forward roundhouse give me nightmares. I think you should do a video of some gimmicky shit (because Akuma has more of it than probably anyone else), and include some of those really dumb demon setups that everyone seems to fall for.
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