Through months and months of professionally organized and
efficiently executed surveys and tests, my team and I have come up with a
complete list of Street Fighter IV characters that are undeniably cheap. Every
time you've lost a match because your opponent picked that character simply
because it was better than yours, and every moment you have lost Battle Points
simply because your opposition kept spamming you with unfair moves.
Now my friends, is the time where you can look back upon those dark days and say,
"I was right."
Let us begin.
Ryu/Ken: Ever since the primordial days of Street Fighter II, Ken and Ryu have
always been cheap. But why is that? Well, they are just too balanced. How are
you supposed to defeat a character that has no weaknesses or outstanding
features? How can you possibly hope to beat an opponent who is naught but a
blank slate? You have no idea how he is going to play when the match starts
because these characters are so versatile, does Capcom expect you to simply
read your opponent once the match has begun?
PREPOSTUROUS
Sagat/Sakura: These too sicken me. Not only are they variation upon the Ryu/Ken
characters, but instead of being balanced they have quirks and different sets
of special moves one must learn. How can one win against such characters!?
I ASK YOU
How can you hope to defeat them when they have these, these...specialties? How
can you possibly defeat a player who leans upon a character's strengths to make
up for their weakness? One cannot beat such beasts of the ring! With characters
that are not completely average in every way possible put up a fair fight? One cannot
defeat that which is pros as well as cons? But these cons balance out the pros
you say? How can one possible attempt to take advantage of a characters weakness
when one is attempting to deprive them of chance to use their strengths?
Clearly such a feat is impossible.
Chun-Li/Dhalsim/Rose/Guile: Bleh, I can barely stand to type their names. So...unique.
So...specialized. Excuse me, I feel a bit faint. Covering four of these monstrosities
at a time is no easy task, I can assure you.
These characters may be the cheapest I have covered thus far. Not only do they
have projectiles like those before them, but they each have very niche characteristics
that make them vastly different from the other fireball characters. Sure, one
could learn the nuances of these characters and attempt to defend against them,
but how can one even stand a chance against such blatant strengths? Take
Dhalsim for example. Sure, his ability to fight in the air is lacking, but he
can control almost the entire area in front of him. Not only this, but he can
teleport! To give an already overpowered character such an ability is insane!
What was Capcom thinking when they original designed him? Attack from the air?
OF COURSE NOT
Sure you may get a hit or two, but what happens then? After you jump you must
come back down! As I have already clearly explained, Dhalsim has the advantage
on the ground. Therefore, since you must come back to the ground after
your jump it is impossible to defeat him.
I can't continue with these heathens...let us move on.
Akuma/Gouken: Boss characters, of course they are cheap. As everyone knows, any
character that is a boss is going to be cheap in a multiplayer situation. The
developers must have gone stir crazy when they made the decision to put these
two in the game. They are for the most part, similar in many ways to Ken and
Ryu.
If this was not enough to label them as cheap, these is more to come my
friends.
Not only do they play similarly to those two offenders, they are altered takes
on the original characters. I know, I shouldn’t have to go any farther, but I
must. Gouken, for example, shoots his normal fireball in an upward diagonal
path as opposed to a straight horizontal one like most character. How can one
ever hope to hit him if they cannot jump over the projectiles? Adapting a new
strategy to fight him is certainly a futile effort, as it often is, as is
attempting to fight back with your own projectiles. Why? Because he can jump over
his opponents projectiles!
If this does not brand him as cheap, I don't know what does.
And then we have Akuma. Once again, one that does not require much in-depth
analysis to come to a conclusion, but I will continue on for your sake. This
bastard of the Ken and Ryu formula is perhaps even worse than Gouken. Not only
can he fire abnormal projectiles as well, but he has three of them. He has both
a normal and aerial fireball, as well as a special fireball that can deliver
multiple hits!
ABSURD
Sadly though, this is all too true. It is impossible to predict what he is
going to do! One could simply attempt to jump over the projectiles, but what if
he was to fire an aerial one? How are you supposed to watch your opponent’s
movements when you are trying to jump over the first slow moving, horizontal
fireball? As should already be easily grasped from this revelation alone, Akuma
is undeniably cheap.
Zangeif: This son of a bitch deserves a topic all his own. He is one of the
command throw characters, in other words and throw that is unblockable is
pulled off correctly. Unbloackable attacks should already be enough to close
this case, but that is not all. He has a variety of gimmicks in his arsenal
that allows him to spin through fireballs and become invincible for a few brief
seconds, allowing him to get close enough to use his unblockable throws.
Even an idiot should be able to deduce how unmistakably cheap this is.
Some Street Fighter players have tried to sway my verdict by presenting me with
arguments concerning Zangeif's speed. It is quite obvious that he is one of the
slowest characters in the game, if not the slowest. But I ask them, "How
does this factor in?" Speed is not a factor! His command throws spell out
nothing but a quick death for any opponent that comes up against him. It is
impossible to dodge these throws, as they are unblockable, so why even try?
When faced with Zangeif, one can only sit down their controller and await a
swift defeat.
Vega: Another outstandingly cheap character. Vega is simply too fast. Not only
does his removable claw give him great reach, he also has many cheap tricks
that can get him out of many situations. Back flips, jumping off the edge of
the screen; these are just a few of the overpowered moves Vega has at his disposal.
So what if his damage potential is not as great as some of his competitors? He
is too quick, how can you dodge his attacks? You can't. You could try to block,
but then what if he got behind you? Some would dare to say that he is vulnerable
during many of his attacks, but that is simply an ignorant superstition. Of
course he isn't vulnerable, that is why it's called an attack! You can only
defend when someone is attacking you!
STUPIDITY
Blanka/E.Honda/M.Bison: Charge characters. At first glance, they may seem
innocent enough. After all, they don't have any projectiles, and they aren't
particularly swift. But that is not where the danger lies. These demons have
the ability to perform special charge attacks, some even coming right out of a
block. How can one even begin to speculate a defense against these powerful techniques?
Projectiles are obviously useless, as they are blocking, and it would be futile
to use them after the attack has begun as you would be too busy dodging. There
is the slim chance that they could be left vulnerable after one of these maneuvers,
but what then? They will of course start blocking again, or jump back into a
guard. Certainly it is only possible for veterans to even attempt such a
counter attack.
Not only this, but each of these characters in particular have extremely cheap
special abilities. Blanka can create an electrical field around himself that
damages any one that comes into contact with it and Bison has the ability to
teleport. Perhaps worst of all is Honda who has both a chip damage move and a
command throw!
To fight any of these behemoths is suicide.
Balrog/Cammy/Fei Long: These jokers are the close range part of the roster.
Some may take this context portrays them as weak, but it is quite the opposite.
I merely call them jokers because it is funny how many fail to realize how
cheap they are. It is true that they don't have many ranged maneuvers, much
like Zangeif, but this by no means makes them balanced. Each of them has
powerful attacks that can send an opponent to the floor in a single hit. To
make things worse, they each have a set of moves that allows them to rush their
opponents, closing the distance between them within seconds to deliver the
finishing blow. It should be quite obvious now why these characters are so
cheap.
I was once given the argument that one should attempt to mount a ranged battle
against them.
LAUGHABLE
Did I not just finish saying that they had abilities that allowed them to close
distance!? What are you supposed to do, attack and then just back off? The
nerve of some people.
Abel/C.Viper/Rufus/El Fuerte/Gen: It is here that we near the end of the list,
and we it is also here that we come to the characters that may be the cheapest
of the whole lot. It is here we find the characters with the ability to switch
tactics on a dime. These fighters not only have variable attack styles, but
many have moves that can turn into a several variants, each resulting in a
different form of assault! Gen for example can change styles with the press of
a button, almost completely changing how he plays mid battle. Surely it is an
insurmountable feat to even consider determining which style he is currently
using. Then we have characters like Rufus and El Fuerte who have single attacks
that can split off into several different variations. Is one prompted as to
which attack will be coming? Of course not! How could one conceive any viable
defense against their opponent is constantly changing up their maneuvers? One
could simply dodge the first phase of the attack you say?
IMPOSSIBLE
How could you prepare for the first phase when move alters afterward? Indeed,
these fighters truly are the cheapest of the bunch. Capcom already had an
incredibly unbalanced roster; to include these barbarians was simply an
incredibly thick headed decision.
I'm starting to believe the development team was blindfolded when they coded
this game.
Seth: And we come to the last character on our list, and the biggest offender.
He is a combination of all the characters in the game, and after reading this
list it should already be clear as day how cheap this horrid amalgamation is.
And it is with that we reach the end of our list. I hope you have learned some
valuable lessons today, and hopefully I was able to hope you on your way to
becoming the greatest of the world warriors.
Ah I almost forgot.
I have compiled a list of balanced characters as well. Should you wish to fight
with honor and dignity, these are the only real choices when picking your main.
Dan: With no outstanding strengths and numerous weaknesses, Dan is clearly the
best choice for the real competitor. Not only are his moves slow and
predictable, but he is inferior to almost every other character in every conceivable
way. Therefore, and without a doubt, playing Dan is the only way to test your
true skill.
The moral of this story?
Real gamers play Dan.
Author's Note:
This is my love letter to every fighter I have faced online that claims they
lost simply because I was using a cheap character.
Never change guys, we all love you just the way you are.















