Street Fighter IV Forum

Street Fighter IV is a video game that consists of 15 releases

Which SFII Character Can You Be Fine Without?

Topic started by Kou_Leifoh on July 3, 2009. Last post by JJOR64 4 months, 1 week ago.
Post by Kou_Leifoh (1,530 posts) See mini bio

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Besides T-Hawk & Dee Jay, I know everyone is going to say T-Hawk & Dee Jay. The ones that made it in SFIV, say if not all the SFII characters made it in, which character would you want that to be?

The SFII cast is a great cast but there are characters from SFIII & SF Alpha/Final Fight that I would prefer over characters from SFII.

Here are my picks...
Zangief
Vega
Cammy
Fei Long
Balrog
Saget


Post by Fallen189 (1,475 posts) See mini bio
1285 ACH / 17569 P

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>Zangief

Get out.


Post by jakob187 (9,521 posts) See mini bio
2130 ACH / 40690 P

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There are no characters from Alpha that I honestly wanted to see come into the SFIV fold, but it happened and I'll deal with it.  SFIII had a couple of folks, but not enough for me to give much of a damn.  SFII is where it's all at, so I'm sorry you don't like the picks that were made.

With that said, I think all of us would be happier if Sagat magically disappeared.


Post by Gearhead (698 posts) See mini bio
1309 ACH / 26485 P

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I like all of the characters that we are allowed to talk about, I guess that's why the game is so good.


Post by Kou_Leifoh (1,530 posts) See mini bio

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@Gearhead said:
" I like all of the characters that we are allowed to talk about, I guess that's why the game is so good. "
Yeah it's a good game but it's not the best in the series.


Post by jakob187 (9,521 posts) See mini bio
2130 ACH / 40690 P

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@Kou_Leifoh said:
" @Gearhead said:
" I like all of the characters that we are allowed to talk about, I guess that's why the game is so good. "
Yeah it's a good game but it's not the best in the series. "
If you wanna get really technical, it's not even the same kind of game as SFII or SFIII were.  SFII was all about situational awareness, knowing your frames so you could anticipate moves.  There was little to do with combos in it.  SFIII started introducing combos, but it was still more about reading your opponent well.  In SFIV, combos seem to be a much bigger part, and while situational awareness does seem to still be intact to some extent, it would seem that combo play has thrown some people off their game.

Really, it's however you want to look at it.  There's a lot of technical aspects that we could go into, like how SFIV has a very poor online lobby and search model to it...but it's also the first SF game to go online, so I don't expect them to get it right the first time.


Post by RUjellis22 (14 posts) See mini bio

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Guile and Fei Long, even though I enjoy Guile's hair.


Post by Nasar7 (630 posts) See mini bio
252 ACH / 5140 P

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I wouldn't miss Vega


Post by Kou_Leifoh (1,530 posts) See mini bio

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@jakob187 said:
" @Kou_Leifoh said:
" @Gearhead said:
" I like all of the characters that we are allowed to talk about, I guess that's why the game is so good. "
Yeah it's a good game but it's not the best in the series. "
If you wanna get really technical, it's not even the same kind of game as SFII or SFIII were.  SFII was all about situational awareness, knowing your frames so you could anticipate moves.  There was little to do with combos in it.  SFIII started introducing combos, but it was still more about reading your opponent well.  In SFIV, combos seem to be a much bigger part, and while situational awareness does seem to still be intact to some extent, it would seem that combo play has thrown some people off their game.

Really, it's however you want to look at it.  There's a lot of technical aspects that we could go into, like how SFIV has a very poor online lobby and search model to it...but it's also the first SF game to go online, so I don't expect them to get it right the first time.
"
Un no....SFIV is not the first SF game to go online.

SFIII is best known for it's precise timing and well balance gameplay. The parry was created in responds to fireball spammers which is why I like it. As for SFIV, the gamplay is fine but it's a step back from SFIII. Outside of the gameplay, the game seems too much fan service for people who only played SFII. As a matter of fact, casuals players weren't even aware of SFIII until SFIV was announced, like SF Alpha until SF Alpha III came out.

As for the characters from SFII, I can be fine without some of those characters. Seriously, how many times can Capcom re-use those characters from SFII in future iteration? Look, I'm not overly nostalgic for SFII it's a great game, but people need to move on.


Post by Serker (333 posts) See mini bio
1662 ACH / 31490 P

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Blanka - cheap and encourages turtling, and no emphasis on combos or skill improvement
Sagat - overpowered, kinda cheap even if they toned him down, and just kind of a boring character
Fei Long - nobody uses him
Cammy - not combo heavy, just cheap and special move focused
Vega - nobody uses him

Zangief stays!

I don't see why they couldn't have fit in SFIII characters. Even though I never played SFIII those guys had way more character than the cast of II.



Post by KingBroly (587 posts) See mini bio
2131 ACH / 38910 P

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I'd say get rid of Fei Long because he's not any good.


Post by SlayerNoMercy (24 posts) See mini bio
1104 ACH / 19445 P

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@Serker said:
"Vega - nobody uses him
my friend uses vega and he is quite good...all the sfII characters are fine...take out alpha characters...as in sakura. I could do without her shes really annoying!!


Post by Jiggah (115 posts) See mini bio
268 ACH / 3380 P

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Ryu, Ken, or Akuma.  Really?  3 Shoto fighters?


Post by Sparky_Buzzsaw (1,300 posts) See mini bio
497 ACH / 10225 P

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Gameplay-wise, I could do without Chun Li.  I've never used her competitively, nor do I have any real wish to play through her story other than for completion's sake.



Post by Bigandtasty (1,302 posts) See mini bio
713 ACH / 15090 P

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@Kou_Leifoh said:
SFIII is best known for it's precise timing and well balance gameplay. The parry was created in responds to fireball spammers which is why I like it. As for SFIV, the gamplay is fine but it's a step back from SFIII. Outside of the gameplay, the game seems too much fan service for people who only played SFII. As a matter of fact, casuals players weren't even aware of SFIII until SFIV was announced, like SF Alpha until SF Alpha III came out. As for the characters from SFII, I can be fine without some of those characters. Seriously, how many times can Capcom re-use those characters from SFII in future iteration? Look, I'm not overly nostalgic for SFII it's a great game, but people need to move on. "
Well yeah, 3rd Strike had some more advanced ideas and gameplay. But the whole reason it wasn't as successful (other than the many different versions of II and the long lull in between) was because it deviated so far from the previous iterations in terms of characters and mechanics. I like the playstyle of 3rd Strike better (because for most characters, speed and aggression are a necessity), but SFIV definitely pulls off the character balance better (Sagat is not as harmful to character balance as Yun/Chun were in 3rd Strike). 

Capcom said themselves before making IV that they considered 3rd Strike the pinnacle of the series gameplay-wise. But they weren't aiming to improve on that; they wanted to draw people in on the "nostalgia factor" (just look at all those Hot Topic NES-related shirts!) and new stuff like ultra attacks, while having similar gameplay to SFII. It has definitely sold well among average gamers, and is balanced enough for the hardcore, but I agree that hopefully they can do something more innovative the next time around.


Post by Kou_Leifoh (1,530 posts) See mini bio

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@Bigandtasty said:
" @Kou_Leifoh said:
SFIII is best known for it's precise timing and well balance gameplay. The parry was created in responds to fireball spammers which is why I like it. As for SFIV, the gamplay is fine but it's a step back from SFIII. Outside of the gameplay, the game seems too much fan service for people who only played SFII. As a matter of fact, casuals players weren't even aware of SFIII until SFIV was announced, like SF Alpha until SF Alpha III came out. As for the characters from SFII, I can be fine without some of those characters. Seriously, how many times can Capcom re-use those characters from SFII in future iteration? Look, I'm not overly nostalgic for SFII it's a great game, but people need to move on. "
Well yeah, 3rd Strike had some more advanced ideas and gameplay. But the whole reason it wasn't as successful (other than the many different versions of II and the long lull in between) was because it deviated so far from the previous iterations in terms of characters and mechanics. I like the playstyle of 3rd Strike better (because for most characters, speed and aggression are a necessity), but SFIV definitely pulls off the character balance better (Sagat is not as harmful to character balance as Yun/Chun were in 3rd Strike). 

Capcom said themselves before making IV that they considered 3rd Strike the pinnacle of the series gameplay-wise. But they weren't aiming to improve on that; they wanted to draw people in on the "nostalgia factor" (just look at all those Hot Topic NES-related shirts!) and new stuff like ultra attacks, while having similar gameplay to SFII. It has definitely sold well among average gamers, and is balanced enough for the hardcore, but I agree that hopefully they can do something more innovative the next time around.
"
I disgree about the character balanced was done better in SFIV.

I also understand that why SFIV was more SFII fan service, it was pretty much for the casuals. The casuals was Capcom's main priority for SFIV, and actually, the only SF game that most casuals played is SFII. They weren't actually weren't aware of SFIII unitl SFIV was annouced. And as for Alpha, they weren't aware of the Alpha series until Alpha 3 came out, which is the reason why Alpha characters made it in SFIV, they were aware of it.


Post by Keeng (308 posts) See mini bio
614 ACH / 9965 P

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Wow, I love how different we all are! I LOVE Sagat, not just as a fighter in the game (he's not even my main) but as a character. He is hands down my favorite character in all of the SF universe. If they took him out, I wouldn't even play the game. I don't have that many issues with the lineup. I despise Gen, Fuerte, and Vega. I see why they needed Gen and Fuerte; they do a lot to add some variety to the gameplay, but Vega's only there to round out the SFII cast.

About the series as a whole:

SFIV and SFII aren't the same type of game, but they're both built to be simple games that players could jump into, have fun with, and then stay a while after finding some depth. SFIII is certainly more technical, but it lacks the lower barrier to entry that the Street Fighter franchise--no, the fighting game genre--sorely needed. Additionally, SFIV has a great online system, in my opinion. The lobby stuff can totally suck sometimes, but it suffices for me since it's the only way I can get human competition in SFIV. I don't have people to sit next to and play that game with but the online mode works well enough (sure, there's occassional lag) that I've become a darn good Street Fighter player without spending money at arcades or any of that. 

Lastly, I never knew that SF Alpha 3 was the popular Alpha game. SF Alpha was the first PS game I ever owned and Alpha 2 was one of the games that I spent the most time playing that generation. I've never played Alpha 3, ever, and I've seen it in an arcade like once. Like I said, it's crazy how different we all are.


Post by Demo (227 posts) See mini bio

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Ryu, Ken, Akuma and Sagat.
Fuck off.


Post by slinky6 (474 posts) See mini bio

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e fucking honda, and his big square ass.


Post by SlayerNoMercy (24 posts) See mini bio
1104 ACH / 19445 P

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@Demo said:
" Ryu, Ken, Akuma and Sagat.Fuck off. "
You cant ask Ryu and Ken to fuck off lol...there essential to the cast, plus there moves are easier to learn, which makes any new sf player confident that they can atleast get into the game with one character, without easy characters to learn and gain skill at the overall game with, it would turn off alot of gamers.


Post by Dauragon (222 posts) See mini bio
380 ACH / 6640 P

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Sagat and Ken


Post by trophyhunter (1,656 posts) See mini bio
1130 ACH / 14320 P

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fuck you for saying cammy


Post by Demo (227 posts) See mini bio

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@SlayerNoMercy said:
"@Demo said:
" Ryu, Ken, Akuma and Sagat.Fuck off. "
You cant ask Ryu and Ken to fuck off lol...there essential to the cast, plus there moves are easier to learn, which makes any new sf player confident that they can atleast get into the game with one character, without easy characters to learn and gain skill at the overall game with, it would turn off alot of gamers."
They're not any more essential to the cast as any other of the fighters. They are simply annoying, as scrub players and as CPU players.
A character that is easy to learn should not be overpowered or overskilled, else the novice players won't change to other characters.


Post by PureRok (3,073 posts) See mini bio
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@trophyhunter said:
" fuck you for saying cammy "



Post by Skillface (131 posts) See mini bio
751 ACH / 11770 P

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Balrog

But I guess I'm just saying that because I suck at him.


Post by Osphere (122 posts) See mini bio
329 ACH / 4305 P

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@Demo said:
" @SlayerNoMercy said:
"@Demo said:
" Ryu, Ken, Akuma and Sagat.Fuck off. "
You cant ask Ryu and Ken to fuck off lol...there essential to the cast, plus there moves are easier to learn, which makes any new sf player confident that they can atleast get into the game with one character, without easy characters to learn and gain skill at the overall game with, it would turn off alot of gamers."
They're not any more essential to the cast as any other of the fighters. They are simply annoying, as scrub players and as CPU players.
A character that is easy to learn should not be overpowered or overskilled, else the novice players won't change to other characters. "
They are easily more essential than some of the other characters.

In SF3 for example, they were the only two world warriors put in, and that was due to popular demand that formed following the announcement that none of the original were to be put in.


Post by TheWorstPlayerEver (248 posts) See mini bio
1700 ACH / 34087 P

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I like all of the characters they put into SFIV with the possible exception of Gen. That dude is hard as hell to use good. I haven't followed the Street Fighter series enough to make any suggestions but I wanted to put in my two cents


Post by CL60 (5,676 posts) See mini bio
1752 ACH / 33623 P

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Cammy.


Post by OwnlyUzinWonHan (529 posts) See mini bio
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I actually like Dee Jay and Fei Long, along with everyone in IV. Sakura the least though.


Post by jakob187 (9,521 posts) See mini bio
2130 ACH / 40690 P

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@Serker said:
" Blanka - cheap and encourages turtling, and no emphasis on combos or skill improvement Sagat - overpowered, kinda cheap even if they toned him down, and just kind of a boring characterFei Long - nobody uses himCammy - not combo heavy, just cheap and special move focusedVega - nobody uses himZangief stays! I don't see why they couldn't have fit in SFIII characters. Even though I never played SFIII those guys had way more character than the cast of II. "
You used cheap in quite a few of those wordings...and yet you are saying 'Gief should stay?  REALLY?  I'm sorry, but I can't take anything you say seriously.

Also, I think you just have a vendetta against the Cammy's in the world of Street Fighter, since they generally RAPE 'Gief.





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