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StreetPass Functionality

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3DS titles that use the handheld's built-in StreetPass feature, allowing two units in sleep mode to share game information when they detect each other.

The StreetPass Functionality wiki last edited by FredDuck on 04/12/13 01:24PM View full history

Overview

StreetPass is a function of the Nintendo 3DS hardware. Games that utilize it are able to search for other 3DS units over a wireless connection while in sleep mode and share information with other copies of the game that they detect. The function was born out of a similar idea found in some DS titles such as Dragon Quest IX known as Tag Mode. However, this Tag Mode was software specific and had no internal back end in the DS itself beyond its ability to allow wireless broadcasting and reception while in sleep mode. With StreetPass, the user can save data to the SD card, allowing the game's StreetPass functions to operate even when the game card isn't inserted.

Examples of Use

Dead or Alive: Dimensions

Players that exchange Dead or Alive: Dimensions StreetPass data will be given the opportunity to fight a CPU-controlled version of the opponent's most-used character. The skill of the opponent is based on the letter-grade skill ranking that the opponent has earned through battling other players.

Super Street FIghter IV: 3D Edition

In Super Street Fighter IV, players are able to collect figures of the various fighters, each with their own stats, and assemble a team of five fighters to serve as a StreetPass team. When another player with SSFIV StreetPass data is encountered, the player will then be able to pit their team against the opponent's in an automated battle that pairs each of the player's figures against the opponent's figures in a series of five one-on-one matches.

Samurai Warriors: Chronicles

As in Super Street Fighter IV, the player creates a team of five officers in Samurai Warriors: Chronicles to do battle with an opposing team. However, rather than be paired off in a series of one-on-one fights, the officers fight together as a group. Officers fall into different categories with skills ranging from being able to heal and support party members to attacking multiple enemies at once. Battle effectiveness depends on the officers used in the party, as well as which battle formation is selected.

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